Great use of assets! Creates a pretty cool atmosphere! Nice job!
Micreps
Creator of
Recent community posts
Thanks for the feedback! I've actually already fixed both the misclicking issue and distinguishing enemy vs player units for a post jam version, some things are just gonna be a little rough for a 48 hour Jam version.
Working on making things a little more strategic and less luck based as well.
Thanks for playing!
This on was really different and I loved it for that! Great job with the just general sillyness of it. Only thing I thought when playing is it could use like a real bowling scorecard with frames and whatnot or like a strike streak counter or something like that but I know jam was only 48 hours so understandable that there wasn't something like that.
Anyway, I found the game super cool! Great job!
Thanks for playing and thanks for the comment!
Definitely inspired by Inscryption! I had thought of letting the player get up from the table and walk around but that was a bit overscoped for 48 hours. Will likely have some of that in a future version (along with upgrades for units and kind of collectable units and whatnot).
Game is definitely too dark in the jam version. I've already lightened it up since. I kind of changed the lighting last minute before jam submission to make it darker and really just went a little overboard with it.
Working on totally updated health bars for both player units and enemies, should be much improved in next version.
And as far as mis-clicking, yeah, that's something I need to solve. I'm thinking some kind of indicator to show exactly what you are going to click when you mouse-over. I already added tooltips that show unit stats which would help with that, but also going to add like a color change on a tile when you are set to move there and things like that.
Thanks for the great feedback!