Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MrCrazyFork

92
Posts
6
Followers
4
Following
A member registered Nov 27, 2021 · View creator page →

Creator of

Recent community posts

Hey! Nice game, a few of my thoughts
1) Forgive me if it is just me, but I could not understand the conditions on how many computers I can connect to each other. Sometimes it allowed me to connect multiple, sometimes not.

2) You should add possibility to skip the tutorial

3) Sometimes it is not clear that connection is bugged, maybe adding more indication will help that.

4) I was so zoomed in that I did not see that new computers appeared, maybe some sort of arrow?

5) I could not zoom in fast enough when new region unlocked. It seems to me that this "be fast or die" can be improved. One idea - player will not lose health while connection is bugged, but if connection is not fixed fast enough computers can go offline. If you reach N offline computers  - game ends (Too many dissatisfied customers). Just a thought though.

Hey! Nice game, I see that it has big potential. Few of my thoughts:

1) It is really hard to match the colors. Especially yellow and orange.

2) I am not sure that random color selection is a good choice here - I spent half my time standing in the corner and shooting floor just to get the right color. It seems that it would be better if I can select needed color and if there will be something (some new enemy) that won't let me just stand on one place. This way I will have to move all the time, trying not to die and match the right colors.

3) I managed to shoot out the balls out of bounds. Just fyi.

(1 edit)

Really liked this game! Played through all the levels in one go! Really liked the polish and how you introduce new mechanics gradually - that kept me in the loop! And the music - I don't know if you found it or made it yourself, but it is really good! 

Can't add anything constructively helpful though, rather then I wanted to check what levels I have finished and got lost, because there is no indication for that.

Good work!

Ah, I see. The key is actually hidden near the spirit  - its a yellow coloured thingy near his head.

Thanks for the idea, we will think about implementing some sort of clue system! 

(1 edit)

Hi! 

Thanks a lot for playing and feedback! 

The thing with "why would I go outside now?" is unwanted behaviour with the door (and some other objects). Basically if you click the door 10 times all the "why would I go outside now?" will pile up in a queue and you will listen to them untill you hear all 10 :D. Will fix that in a future updates, but for now if that happens you can skip dialogue with "Space" button.

Regarding the key for the drawer - did you use the foghorn to advance in the story? 

Very nice polished and finished game! Great work!

That is nice, finished game! Great work! The twist got me and the final thing with "oh ship here we go again" is really cool! 

(1 edit)

Great game! 

I think your team have nailed this feeling of living in an anthill-like-buildings. Characters have personalities that we can see even with these small interactions with them. And it is also looks very polished! I liked the feeling that I can get lost in these buildings. The only thing that I wish you have added - visual distinction between working conditioners and not :)

Keep up the good work, looking forward for other games from your team.

Here is a video with example on how to interact with this puzzle:

You have to drag-and-drop the ingredients to the beaker. Numbers below indicate how many times each ingredient was added. If you added the right amount of each, click the "mix/empty button" and the puzzle will be solved ( I did not show the solution in the video, so i won't spoil the puzzle 😄). If amount is not right, the beaker will be emptied.

We will polish the UX and add more effects after the game jam, so it will be clear how to do everything correctly :D Thanks once again for your patience and devotion to our game, it really means a lot!

Thank you for giving it another try, for your kind words and your detailed feedback, it really helps! 

We did not manage to implement everything we wanted, like there are a lot of missing reactions and polishing, but we are planning to, right after the end of the jam :)

The thing with beaker - I think we created a little confusing situation, especially because there are no indication if you are doing things the right way. The idea was that you need to find three things (two in the kitchen, one in dining), look up recipe in the book in the kitchen, place these 3 things (soap, soda and vinegar) in the beaker scene and only after that it will become accessible to solve that puzzle. Oil and perfume can also be picked up, but they are not used anywhere (at the moment). 

And regarding music piece - it should be accessible every time you click on bedroom drawer (after unlocking it), we will also make it more clear in the future.

Thank you again for taking your time playing our game :) 

I really loved the concept, it was spooky, and original and funny at the moments :D

On the first try I managed to jump into a barrel and get stuck there. After restarting something bugged and lighthouse did not give me light after branched. Had to reinstall it to get it working :D

And especially I liked your take on a story

Good work!

Thank you very much!

It may  be clear if the lever and the wheel in their right positions, sorry about that! Just make sure you set it up to C and Up (left and it is initial position) and it should work right :)

Thank you so much for your feedback! 

We are planning to polish and finish this game in the future :)

Regarding Godot - I've build it in the latest 4.1 version

This is so nicely done! And just in two days!

I really like it

I really liked this game, great visuals, sound, animation and puzzles

One thing I would like to change somehow - at the start of the level we need to set roles, but I cannot see the level itself

good design and idea!

Really liked the idea, pictures and puzzles!

Pretty hard though, got to time everything correctly

Gotta claw them all

Great work and bomb combos!

Really cool implementation!

Cool turntable for a flappy bird.

Loved id, spammed the heck out of it :D

Great presentation, hate this game :D

Really good! And it is not easy :)

Took some time to figure out what numbers in upper left corner mean :D

Liked the idea and visuals, but got stuck on second level, because I have missed instructions on the first one! 

Loved the visuals and idea!

It seems that they move randomly, because I did not do anything for 5 minutes straight and nobody came to central tile :D

This is cool idea and great execution!

Keep up the good work!

How the table turns! Great idea!

This is really interesting idea, I like it :)

Great idea, really hard to play, especially if English your second language :D

Like!

aww thanks))

Thank you!

Thanks!)

We are thinking of implementing this feature))

Thank you!

BEST GAME EVER

Reminded me to vacuum 
Interesting game!

Really good concept! 

Such good visuals!

Interesting concept! 

Loved the mechanical arm))