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Munro

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A member registered Jul 07, 2015 · View creator page →

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Happy to offer a bit of feedback at this developing stage! 100% support the process. I agree that it isn't worth option in a menu.

You did mention beta in the post, I think that's what got us all circling like sharks! Sounds good, will def apply if time comes.

After seeing the pixel art reddit gif, I realize had a mistaken impression the player turned the dials (crank and all that)! Still feel the animation is a bit twitchy but might be recording. Def downloading the gif and taking a look on device later!

Making reloading a part of the pacing sounds like it'll add all sorts of strategy!

Might be the exaggerated gifs, but not sold on the TDC animation without user input. The eye is attracted to things in motion, and since the user may be reading lower half seems counterproductive application. Confuses player input and gives the dials a rough and chaotic feel. I think that because of the contrast between the precision modern for the time engineering of TDC vs scrappy handwritten paper works so well!  Personally would suggest some ambient audio for breathing life in this case. 

Was wondering if the dials have frames for turning vs locked into position? Like have it more freely move when being turned but stop at specific set intervals? Since the dials drawn for various granularity but the needles seem to have same degrees of rotation between them?

Very excited for the game and always a joy to read your write ups and thought process. Have to ask: do you have a beta sign up? Thanks!

Thanks!

Playdate console specific questions:

The playdate uses a black and white display, the colors are rendered in simulator are close to the grey palette. Is that acceptable?

Playdate screen is 400x240, 84x48 can scale up by 5x to fit though it becomes 80x48. Can do 4x scale with padding otherwise.

Was reminded of Neo Scavanger's combat system and an RPS article on it when was reading this. The game limits the combat to text without telling the player the hard numbers of what actions do, and the lethality makes it better to avoid often. I like your approach of focusing on visual indicators and player intuition over number crunch.

https://www.rockpapershotgun.com/best-combat-2014-neo-scavenger

Do the ships turn over time when changing course, like have a curved arc or is it straight forward for simplification?

A vote for solid black. Love all the physicality! Can't wait to see the dials in motion. Was wondering if had taken a look at HighFleet for a recent example of physical interface games?

No problem, uploaded a copy in p8.png format. Btw if you the .p8 file for a game, it can be converted by pico8 or the free browser pico8 edu edition!

thanks! sorry to say no. was having fun with the concept, but had trouble figuring out the execution.

if looking for a similar game, can recommend the game's inspiration Bureau of Steam Engineering by Zachitronics (flash so needs a plugin). puzzle game with steam powered robots!

thanks for the blogpost!

controls for player 2 are a game engine (pico-8) thing. yeah agree that it's awkward as heck, think it's setup that way for more room between ESDF and the action buttons but seems like more trouble to adjust to a non-WASD layout.

Yes, take a look at previous jams. As long as a vehicle or clearly related vehicle thing is the focus, you can add any extra details such as said.

yes that is fine. you may also edit your submission before the voting period starts.

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This is a 3D model making jam. No coding necessary!
Check out the software of the jam, easy to get started!
https://johanpeitz.itch.io/picocad

Please read the rules:

Use only picoCAD to make your model and submit animated Gif spin of it.

  • Do not use external modelers/editors for editing model or gif submission, including editing the model txt files. Pixel-art editors for textures are the exception.

the spinning of the three strands is just awesome! they also do a good job of hiding the seam between side and front view of Link. room is also well textured and modeled!

i like to think they are neighbors!

this is really nice! just as a heads up, you can set the label image of your project to an animated GIF so people can see it from the main jam page!

really awesome columns. just a heads-up, you can set an animated GIF like the one you have on the page as the label image of your project so people can see an animated spin from here!

my technique is to not think about it too much, create some tillable graphics like the trees and clouds and throw them up in a rough order. then keep building on more details until it looks sufficiently busy.

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Yes, can do. Here's a late submission addition link:

https://itch.io/jam/298289/add-game/949031?token=tr3o31bzeJrIyGV3K6QV4L9L7kE

Yes you are welcome to edit your submission before voting starts at 11:59pm EST. during voting submissions will be locked.

had to enter something to vote, might as well make it cute!

It looks like your texture might need rotating, press R to rotate it. picoCAD also doesn't handle concave surfaces (where an angle moves inward),  I'd recommend breaking your car into a bottom and top part, either separate meshes or using extrude. picoCAD comes with an example folder, the vehicles example would be a good one to take a look at.

Sorry but to give everyone a fair chance at prizes, submissions are limited to one per person. You are welcome to edit/switch out your submission before voting starts.

Great use of transparency on the columns. The lean really gives the whole building a dynamic look!

No direct way, you will have to export the sprite sheet .png and then drag it over picoCAD to import.

Will do! (thought is was a bad name for a program anyhow)

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Thanks! The idea of a museum was inspired by a game called Wizards of Legend, which uses it's museum as the tutorial. I thought it was a really neat twist on the starting rpg dungeon!

It was fun making Pico-8 even more limited!

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Thanks! I'll add a song version which is quieter.

Thanks! I wanted to change the way collisions work (especially for the final boss) but was running out of time so kept with the current system. If I develop further will make those changes!

Thanks! The music is taken from a music pack available for pico8 devs by @gruber_music so I'd give them a listen! They are really awesome musician!

https://www.lexaloffle.com/bbs/?tid=29008

https://www.lexaloffle.com/bbs/?pid=62911

Thanks! I love using enter as a seventh button, closer to what an NES controller has and makes interfaces less complex to use.