Hello! Sorry that we missed seeing your post until now. This is the 2020 Open Jam community forum. The 2021 jam is here: https://itch.io/jam/open-jam-2021. The jam is just wrapping up this evening, but hopefully you found it in time!
mwcz
Recent community posts
I'm sure there are many factors. Usually our submission rate is about 20% but this years' was 13.5%. I'm sure the #2020 factor is part of it, teams, etc, but I have another pet theory that our relatively low submission rate is correlated with our push to bring new people into game dev. Open Jam tries to bring two groups together: gamedevs who haven't tried open source tools, and open source devs who haven't tried gamedev. The latter group probably contribute to the relatively low submission rate, since they are new to the gamedev and gamejam scenes.
To make this easier, I put together a brand page for Open Jam! All the branding images are there, including SVGs and PNGs http://openjam.io/brand/
This is the community forum for Open Jam 2018, you'll have better luck in https://itch.io/jam/open-jam-2019 :)
This is the community forum for Open Jam 2018, you'll have better luck in https://itch.io/jam/open-jam-2019 :)
Hi, thanks for the idea! Can you explain it a little more? I'm trying to understand "made with Linux or FreeBSD". We don't currently have any rules around what OS the games are created with. We do have a bonus point for games that "Run on Linux, web, or open emulator". I could support changing that rule to "Run on an open source platform" with Linux/FreeBSD/web/emu being examples of open platforms. Did I understand your recommendation?
I am still laughing. The background was hilarious. It did take my attention away from the game itself but I loved it. The game itself was fun, I wish I had three people to play with. The shape of the track was pretty cool, with the interesting gravitational features and how you could overshoot a curve and fly out into space a bit.