Awe, thank you so much! I haven't touched my Twitter in a few years, but I'll send a message your way by the end of the day!
norstin
Creator of
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In Unity, the update method gets executed every frame, but everyone's computer performs differently, so Time.deltaTime is used to ensure that things like movement calculations are consistent across all computers! For example, if someone has a fast computer giving them more fps, the update method gets executed much faster, so Time.deltaTime prevents the movement from being way too fast!
It doesn't fix frame rate issues, that just has to do with how demanding the game is and how good the player's hardware is. Hope that helps a bit!
Impressive!!! And thank you so much for the wonderful feedback! I'm gonna update the game after the voting period ends, and I'll be sure to incorporate your criticisms!
I didn't get to play test the game on anyone, so if anyone else catches a bug, or has a suggestion, please comment below! I'm all ears!