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Nathan_Nino

15
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1
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A member registered Sep 24, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing and commenting.

As much as I would like to say that "the crypticness is part of the style ooooo", it most likely would have benefitted from a tutorial/an in-game guide/literally anything that could inform of the loop between "platforming -> gathering materials -> crafting tools -> platforming". But I didn't have the time to get someone else to try it out before the deadline, and as such never realized it needed it

woah

Failing the ball pit level and having it reset was evil.

Really fun game!

Wow, I loved the little outline on the main character.

Pretty fun game!

(1 edit)

Yeah, the sounds effects were really last minute, and it was the first time I was touching https://sfxr.me/. I couldn't find the actual sound I had in mind and took the closest thing. I can't lower the volume right now, because game jam rules, but I do agree that, compered to the rest of the game, it doesn't fit (and it is too loud).

Thanks for playing and commenting.

Woah thanks for explaining it. I didn't think about that, but it does make sense. Let's be honest, there is 0 consistency between the menus :crying_laughing:, and being the first menu I completed, I really tried to make my original font size work. I probably should have just lowered the font size like I did for the rebind menu

For the escape thing specifically, it is part of the default keybindings, and it is being checked to close the menu. I'm guessing this is a limitation of the web build, but I might have just messed up or something. (Does make me happy I never got to making the pause screen tho. Imaging having it and not being able to open it because it would have been bound to the escape key)

Thanks for playing and commenting.

Yeah, that probably could have been solved by adding a tutorial, or like, any sort of hint on how to play the game.

(Hey you saw my shader.txt file yay =) The whole vibe of the game, all originating from this one decision)

Thanks for playing and commenting.

You're the second person to call it a sandbox game. I wasn't planning on this being a sandbox game, but if that's how it turned out, I'm okay with it being a sandbox game.

Thanks for playing and commenting.

Tbf, I completely agree with the controls.

For the crafter however, I would really love to know what your issues with it are. You're the second person to mention it, and considering there are only three comments, that means that two thirds of the people commenting had issues with it. Of course, only if you have time and are okay with elaborating.

The Crafter? Huh...

First of all, thank you for both playing and leaving a comment. It's very appreciated.

Second of all (if you want and have time for it), what about the Crafter was confusing to look at? How would you improve it?

Yeah, that was really fun. To my understanding, level two is broken, which is a real shame, because this game leaves me wanting to play more of it

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

=(

(Sidenote, I think you can fix this without breaking the gamejam's rules by enabling experimental SharedArrayBuffer support on the itch.io page, but you should probably ask a moderator first)

Tbf it's missing a lot more than just better controls and a tutorial, but thank you for the comment

Wait, just found the link to it: https://onestepfromeden.tumblr.com/

I would want to see the old devblogs