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NaggyNaggerson

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A member registered Aug 09, 2019

Recent community posts

Continuous as in "keeps moving in one direction until it hits a wall, without you having to hold the joystick". 

Digging the style and the speed, but Pac-Man without continuous movement ain't Pac-Man.

Absolutely superb work. Slightly unclear as to whether it works on an OCS machine?

 

Hmm, I tried that repeatedly, must just need to keep trying until I get the positioning bang on.

Loving it, although the controls are a challenge sometimes. How the heck do you buy stuff in shops? I keep accidentally whipping the shopkeeper and getting killed.

Really nice port, but has a tendency to crash when you're down to two enemies.

I figured there would be, just placeholders for people with frontends :)

Okay, cool :)

Love the new Puckman version but the cutscenes are a bit messed up. 

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Fantastic stuff. Made a couple of tape covers for the two versions :) 

Love the dark version! But no "Running Jump" version of that one?

The Hate Monster! :D 

Impressive port. Made you some box art :) 

This is SO COOL.

Is this game downloadable? It says there's a file picopacu.p8 but I can't see where.

Another terrific job, and I like the optional AGA enhancements. Five lives, though?

There's a really decent game in here, but the absence of autofire just makes it a gruelling physical chore after a couple of minutes, which is a shame.

If it can't be switched, is a standalone separate ADF version with the Japan/Europe level order possible at all?

Really classy and polished version, and I love seeing all the slight gameplay differences in all the various takes on the original. Only thing I don't like is three lives - this is definitely a one-life game, especially as the Speccy incarnation is a bit easier than the others.

Yeah, I was perplexed by this. Neither version appears to have any sound at all, and I can't imagine it was difficult to squeeze into 48K, so... what's the 128 version about?

Nice work. Is there any chance of including the Japanese level order, which was also the one normally found in Europe?

Made a quick little tape box for it :)


Absolutely tremendous work, even replicates the "safe spot". Love it.

The only thing this fabulous port lacks now is highscore saving to the disk. I don't know why all Amiga arcade ports don't do this.

Interesting. Never seen it on the coin-op. 

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Meanwhile here's some box art for it :) 

This is absolutely superb. However there's a little bug where the Lady Frog sometimes gets left behind on the screen if you don't collect her, and floats around afterwards, including over the water, but can't be picked up.

Love this to bits! Made a PET-style cover for it :)

Sweet game. Made some box art for it :) 

Awesome, so much better than the official port. Made some box art for it :)

 

Is there a Rapberry Pi executable (p8.png) in the zip? I don't care about Windows.

I *love* this, but what happened to the lifts on Level 4?

This is so good. Did you ever make a TAP version?

Made some flyer/box art for it in the meantime :) 


I tried running the puzzledp.zip in MAME, which booted the Neo Geo screen but then just hung on black :(

Will hang on for beta 2.

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This is wonderful, and seems to have a significantly improved framerate over the last beta. Super Xevious works fine for me, unlike TjLaZer's experience, but I've noticed two small and insignificant bugs when running on Amiberry. 

When playing Super Xevious the "Super" is missing from the title screen (even though it's shown in the video on this page), and when playing either game I don't get the credit sound on adding the first credit, only on the second and subsequent credits.

Neither of these are at all important but I thought you'd want to know about them anyway just in case. This is a superb port, and one I would have dreamed of back in the day. Compared to the version that came out for the Atari ST it's almost comical. Well done to both of you.

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What should I be running this in? FBNeo doesn't seem to recognise either the .NEO or .ISO files, although it claims to recognise some kind of Xevious ROMset, and lr-neocd doesn't recognise the ISO either.

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I don't know what "edit startup sequence" means :(

(But happy to wait for the final release.)

Amazing port. Is there any way of accessing Super Xevious in the ADF version?