Nice! The slingshot works much better now, and the cards are applied as expected. Cheers!
nrodriguez
Creator of
Recent community posts
Thank you for playing and providing feedback! There is a mechanic that prevents you from eating something "too big" for you. That's definitely something we could improve, enabling the player to read more easily if they can eat or not an item. You can find smaller items to eat somewhere for sure. Some items are hidden and are required to be able to eat the bonus. You might be able to find a way to go further down the level and come back, but that was not the intended path.
I feel like something is missing, it becomes impossible to kill the monsters, and they spawn everywhere. It feels more like a horror experience than anything else, and I'm not a fan of those types of games.
I liked the scale variations, but it doesn't feel like power is increasing. It feels like whatever you try, you are in a bad place.
I don't see the theme besides maybe the scaling of the ship?
I enjoyed:
- The warp animation, really cool!
Improvements:
- Music and SFX would have improved the overall experience
- menu was complex, a lot of options from the get go. Once you understand it, it's all good
- The upgrade from weapon 1 to 2 really does feels good. 2 to 3 didn't make a huge difference in term of "vibe"
- Enemies either were not doing anything to me, or killed me way too fast. I should have upgrade my defense a lot I think.