Thanks ! glad you like it :)
I'm not planning to update this asset pack for a while.
But I'll add Shrimp to my todo-list for when I get to it.
Szym
Creator of
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You got a complete tower defense in 48h ! & 4 towers with different mechanics...Great job !
It need a bit of difficulty balancing. I got up & running pretty fast & managed to hold back every waves with only a few towers placed at the start of the path.
Waves could also be a lot shorter and maybe bigger burst of ennemies at once near the end so it can overwelm the first towers a bit.
All in all, a really cool & impressive entry ! Great job :)
What a crazy and hilarious idea !
Launched the game, got tripped, fell on my face, litteraly bursted in laughter then proceeded to fall as far as possible.
The last updates are a bit grindy but played it through anyway just to see how far I could go. (141.00 m ^^)
Little nitpick : the pixel size is not coherent between the characters, background & ui.
But appart from that, absolutly great job overall ! Congrats ! :)
Really cool game !
Love what you did with the assets <3
Little feedback : The game over condition feels a bit sudden. Since there is a lot to keep track on screen, it's easy to forget to check the health and air level on the bottom of the screen. Adding a more visual indicator (screen going red or darker, or a HUD on top of the player sprite) for when the player is about to run out of oxygen or health would be a real + if you plan on updating the game after the Jam.
Great work !
Really cool concept !
Managed to beat it on my 4th try :)
Not sure I really played it right though since I mainly just avoid using the vampire & the priest all together.
The fact that they're here to disrupt the game randomly don't really push to use them at all :s
I think it would be a good idea to give more control on what card you affect so you can strategize with them.
A good idea would be to have them active when they're in the free spots instead of on their spot and target the line they're on. so that you can choose which card to switch color (that would help the player getting unstuck)
All in all it's a very solid entry with a really cool concept. good job :)
Hey ! thank you very much for all the feedbacks !
For the lumberjacks catching on fire. they catch on fire when the tree they are currently working on catch on fire. but 100% agree it's not clear or even explained anywhere. I need to rework that ^^
Can I ask you what version you used (windows/web) for the minimap bug ? and your screen size/resolution ?
This minimap took me so long to implement & debug... I need to know why it's not working for some ^^
The purple/grey circle is actually just visual effect to represent burning grass. but you're not the only one that got confused by it.
The tree fire radius is actually part of the tutorial. might need to rework that step if you missed it :/
Zooming out would indeed be really cool. might add that after the jam.
Thanks again for the feedbacks ! :)
Really fun game ! love the art & the puns !
Maybe a tiny bit too easy (didn't die that much ^^) but feels really good and kinda addictive, kept playing for a while even though I didn't have anything to buy anymore. ^^
Tiny tiny bug report. Got stucked like this on a platform ^^(but I was able to restart the run. so not game breaking)
Apart from that, really realy solid entry ! great job :)