Cool concept! It did seem like it kept getting harder as reach got further, making it more awkward to grab the handholds.
SAWD Games
Creator of
Recent community posts
This was a pretty fun idea, surviving a monster town in a car makes for a cool VS-like game. I will say that you should either have more upgrades or a shorter time limit. I maxed out my car at around 3:30, and now I'm just waiting for the game to finish. The framerate has dropped pretty hard at this point so it will probably take a while to see the end.
I chuckled a little when I first Ecco-the-dolphin flipped out of the water after getting some speed increases, and full on laughed when after a few more speed increases I could just fly around outside/underneath the map to really explore. What was the third upgrade, "Pickups power" supposed to do? I never managed to find any pickups to power.
There is a surprising amount of content here, the build into dependence is very slow, and at first feels beneficial, interesting design.
I do think your audio effect for dialog needs to be changed or toned down, I had to turn the volume off after a couple of screens.
Art all looks handmade, which is nice as well, makes for a relaxed atmosphere. ;)
Thanks for playing, glad you enjoyed the game.
The retirement plan doesn't actually require any grinding, once you have max air and the net guns you can look down and see the three mega treasures at the bottom that the net guns will be able to reach. Collecting the mega treasure allows you to afford your retirement. :D
Interesting story here. I thought I found the killer, but it didn't seem like it at the end, so I was a little confused. I also never quite understood what the different colored hearts meant after certain dialog choices. I saw mostly red and blue, but one was yellow. Does that relate to the different endings somehow?
I think this game could use some more direction for the player. I spent a while swimming around different areas, killed a few sharks (once I figured out how to equip the harpoon anyway.
Adding mouse wheel to the controls at the beginning would be a good idea), and gathered some trash, but it seems the crafting system is not implemented yet.
Ultimately I could never quite figure out what I was meant to be searching for, so I repeatedly swam around and murdered sharks until I ran out of oxygen.
You have a really nice atmosphere, the creepy forest has a good look and the shadow guys were pretty creepy, especially early on, when you just see glimpses of them through the trees. There did seem to be a pretty narrow range of where the light would affect the enemies, when I was too far or even too close, I had to adjust my distance to defeat them.
I didn't quite see the purpose of the matches, I was hoping to be able to light up the fireplaces I found along the way, but if it is possible I could not figure out how to do it. The fireplaces might have made for good checkpoints as well, as shortly after crossing the bridge I defeated the enemies nearby then died anyway for some reason, and a close restart point would have been welcome.
The movement and collision mechanics could use some work as well. There seems to be a lot of momentum on even the smallest movement, which combined with some odd collisions, made navigating through the small cabin area very difficult. The awkward movement and mechanic also made it impossible to get up the steps into the cave, I had to find a ramp to the side, as trying to jump up the stairs was very frustrating and always ended in failure. Also, for any first person game, I like to see options to adjust camera sensitivity and invert the Y axis.
Overall this is a very cool base and horror setting, and the environment is well-designed and intuitive to navigate, your game is only held back from being a truly great experience by the controls.
I got to the artifact and reached the ending in a very frantic rush on low difficulty (and low graphics, anything higher was too system-intensive). The game page and screenshots show a crossbow, but I must have missed out on finding it, I just used the knife all the way to the end.
Graphic style is pretty cool, would like to see more weapons.