I managed to get one ending (I'll avoid elaborating to avoid spoilers). I ran into a few crashes here and there, but nothing game-breaking as it's not very time consuming to get back to any given point. I like the bits of foreshadowing that you've sprinkled about. Thanks for making this!
Seventh Sam
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I enjoyed this quite a bit! Thank you all for making it <3
The puzzles were well thought out and very fun to work through. I soft-locked a few times, but since this game is a) short and b) a game jam game, I'm not losing sleep over it. The UI was explained well enough and the mechanics were intuitive. Since I'm a lifelong gamer, I experimented and figured out you can push the crates (the square tiles telegraph it well enough), but I suspect a player without crate-pushing experience might need a bit more to clue them in.
The aesthetics were on-point and I found the game a joy to look at. I was initially a bit disoriented by what was and wasn't passable, interactable, etc. but it became clear very quickly. The music was *very* lovely. Not only was the melody fun to listen to (caught myself humming it a few times), but the "period-appropriate" binary waltz form made for a perfect aesthetic fit. The tempo and slight restlessness served to keep me in a focused mood throughout; perfect for a puzzle game!
Really, really solid, all of you!
(P.S. If there's an easter egg involving the shopkeeper zapping you ala Link's Awakening, I didn't find it, but I'll bet money that at least crossed one of your minds XD)
I enjoyed the minimal UI and "learn-by-doing" approach to teaching the player the mechanics of the game, especially the WASD prompts at the very beginning. Every element of the UI was either demonstrated well or intuitive enough to figure out.
In case this feedback is helpful, I found several aspects/mechanics were initially confusing:
- The void blended in with the mostly black background enough for it to be unclear that it was an antagonistic force. I would've also liked to see more visual contrast in the projectiles as - motion aside - they look nearly identical to the stars.
- I was unclear what jettisoning the cargo you pick up is supposed to do or what purpose it serves (if there *is* one; this is a game jam, after all)
Thanks for making this! I had fun playing.
I like the clever twist on the snake game concept. Controls are responsive, no bugs or glitches that I could find. If you continue work on this, I'd love to be able to see the multiplayer (that I presume is factored in for having a bigger and bigger body to deposit in the green area) in the score display for that extra dopamine hit. Solid and fun! Thank you, meester bug.
Thank you very much! Very hyped to read that you enjoyed it! Funny enough: the meow button was the *first* thing we all unanimously decided HAD to be in the game XD
Maybe cats are a trend in this community because Metroidvanias encourage curious exploration, visually marking terrain, and jumping reeeaaaally high to places you're "not supposed to go to"...all traits that cats exhibit?