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ShylokVakarian

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A member registered Aug 20, 2016

Recent community posts

For those confused, they mean the Drawing Room, AKA Fun Times With Bondage DILF

Bring Maxi some of the orgasm denial potion.  Stand in front of him, and use the potion from the inventory.

Gym Showers, left side.  There's some graffiti on the wall in the back.  See if you can figure it out.

To add to the other comment, it's a code you have to enter on the sinks.

From the start of the room, head right and reposition at the non-slip pad to enter the gap above, then go:

U-R-U-L

D-R-U-L

D-L-U

R-D-L

You'll be on another non-slip pad.  Head down until you're at the brazier, and then right and up.

Go to the room hallway and find the weird gap in rooms.  Use it.

Damnit.  Really starting to hate on companies shunning Windows 7.  It's the last good one.

I'm not sure my computer can handle this (or my wire).  Is it possible that you can create an apk version that can be sideloaded onto the Quest (2)/Go, or is that too much work?

Trying to start over with fresh saves, but even after deleting the saves from the other versions, they're still there.  Where else are they stored?

This area is hard enough as it is without needing to respawn enemies 2-6 more times.  Just make those two switches an OR gate.  Or have three locks on that door, if you really want to use both switches.

Tried studying until you can't learn any more?

After doing the quest and opening the inventory:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 640, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 82, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 61, in script call
    call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 73, in script call
    call scene_battle_setup pass (_en = _enemy,_eq_acc = _a,_eq_torso = _t,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_5
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scenes_forest.rpy", line 47, in script
    menu:
  File "game/inventory_screens.rpy", line 15, in execute
    screen inventory_screen():
  File "game/inventory_screens.rpy", line 15, in execute
    screen inventory_screen():
  File "game/inventory_screens.rpy", line 173, in execute
    frame:
  File "game/inventory_screens.rpy", line 178, in execute
    if selected_item != None:
  File "game/inventory_screens.rpy", line 179, in execute
    add inventory[selected_item][0].img pos (6,6)
IndexError: list index out of range

I'm getting real tired of [Insert shady group here] demanding that I blindly trust them, and have half a mind to go into the [Insert plot-related location here] and demand they earn my trust.

Pretty sure it was clear, it meant eight.

I presume from the guide, and I presume it will be in 0.16.

A big part of that is pets.  They take up a whopping three slots.  Combine that with Korg (who currently has no use except for a single lewd scene that you cannot control), and that's half of the options right there.

Clearly, either moving the pets options to the pets screen or creating a single option to list them under is in order.

Try finishing all quests for both Bernard and Logan.  Logan might be holding you back with his hunt werewoofs quest.

Additionally, I think it was said somewhere that, once the conditions were right, Bernard has to MENTION the hunt in order for the Ask about hunt option to appear, and I think that only happens on certain days of the week.

You mean 0.16?

I think my main gripe with the new Shun is the glasses.  That, and maybe the hood being up on the hoodie (at least 24/7) is a bit far.  I'm not against a sweet new set of threads or a personality adjustment to make him less innocent shota, but hoods up and glasses is a bit drastic of a change.

(1 edit)

I like what I see so far, except for the Shun redesign.  Could there potentially be an option to replace Shun's current sprites with new sprites that are closer to the original design?

EDIT: Also not liking Kouya's new hairstyle.

Is this still being worked on?

It's fuckin' rad.

(1 edit)

It's the latter.  Hyao said he usually updates the Itch.io version to the next major version around the end of the month, around day 25.

(Yes)

Oh, I'm sure it will be.

(1 edit)

So, are the drones creating miniature black holes that almost instantly dissipate through Hawking radiation...and using that ability as a fuckin' LETHAL WEAPON?

From what I can infer from the game itself, there WILL be a bad ending, but there will also be a good ending.  So if you get the bad ending, it's your own damn fault.

It'll be another 10 days, at least.

(2 edits)

Take any quests from Bernard and Logan that deal with bandits (just in case that one's a prerequisite for the wolves) and wolves (if you haven't met Logan yet, find the pendant in the forest, head to the tavern, ask the barkeep about the pendant, and then leave the tavern and enter the sawmill) until you get a quest to check up on Bernard's friend in the forest.  Take a look around the cabin until you find the friend's writings, then return back and finish the quest.  Go home and sleep until morning, then go back to Bernard's, and he SHOULD say something about it.  If not, continue on your merry way: It should trigger within a week (check up every day; it might only trigger on certain days of the week).  If it doesn't, explore the cabin at night, run into a werewoof, head back to Bernard and Logan, let them know, and do Logan's quest to kill werewoofs.  If that doesn't trigger it, I dunno what will.

Private bath presumably only happens once you've completed other dates.

Very professionally-done, but I have one major complaint: Uber is known as "Youber" instead of "Awoober".

Nah, whatever those do aren't implemented yet.

(2 edits)

I'd love an alternate protagonist that's not stupid.  I'm just sitting here like "Should you really be surprised that everyone's blabbing about [insert plot element about protagonist]?", or "Oh, come ON, [insert character here] is clearly [insert respective earthshattering revelation about character here]", or even "For fuck's sake, calm down a second and think things through", expecting the protagonist to do anything less stupid.  Do they?  No.

But I'd assume that's exactly what the [insert group here] would want for their master plan to [insert master plan here], wouldn't they?

You know who I'm talking about.

Not working for me.

Message him on FurAffinity and ask for the latest version (0.2.10b Full).  It's what I did, and it'll run better.

Lake area one should be given a higher chance to proc.

Glitches out after opening cutscene, only see a trail of blood, and cannot progress.  Camera presumably should be moving, but isn't.  What I assume is the PC (All I can see is the prints left in the blood) just moves off-screen.

Latest update (0.4.4), some of the new text for sex scenes (and one case with old text, in the male-player submit sex scene with Lizardman Warrior) cuts off early, usually after the phrase "Your ass was".  Occasionally, there are also other instances of the text being cut off, though I cannot remember them.

In fact, there's also at least one instance of the yellow character text appearing where it shouldn't (I think with male-player swamp monster fight, on a failed tease).

The site won't let me download the latest version, just the version that was the latest when I bought it.

Restarting did it.

Viewing the flawless victory in the gallery won't animate.

>Claims laughably easy third boss

>Third boss was utterly unfair for me

TELL ME YOUR SECRETS!