This is beautiful. Loved the slow pace and atmosphere. Really captures the sense of a journey, and the experiences and obstacles that crop up along the way. Seems like there's going to be combat, which is cool, but i'd honestly play an entire game that was like this the whole way through.
skul-gun
Creator of
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Summary:
An arcade project inspired by Asteroids and its many imitators. Shoot stuff, collect overpowered upgrades, and try not to turn into space dust.
Features:
- Punchy and responsive controls, difficult gameplay
- Several factions, all hostile to each other
- Overpowered weapons and abilities
- Amateur pixel art
- Probably a lot of bugs
This is my first project on itch.io. Kind of my first project ever. There is currently no goal other than survival, though I will be adding a scoring system in the near future, along with some other additions. Future plans are listed on the project page, and I'll post devlog updates when new builds are released. If anyone gets the chance to try it out, let me know what you think. Thanks!
I've been looking over the FAQs, but I was hoping to get more advice on this. Sorry if these are dumb questions (I've never done this before). Essentially, I am considering make a project page as a way for friends to download and test my prototype. And I just feel more comfortable having a page that I can update gradually. I don't want to make the project public any time soon, because I assume that's the time when it has the best chance of being discoverable, and the game just isn't ready for that yet.
So I guess these are my questions:
1. If I create a project now, and make it public much later, is that going to affect its discoverability when I do?
2. Does it make sense to even make a project page now, or should I just use some other type of file hosting?
3. What would be the best visibility option for this page, if all I want is to send a link directly so they can download for free from there?