PRO TIP: The search button will start on the next item in that room after you've searched.
This may save you an hour if you're an idiot like me.
My problem is that I have the memory of a goldfish. so I've no idea how well I'm doing. I literally don't know if I've had a score even worth comparing to your list of bad-to-good scores because there's no record. The score is there and gone.
If I play again there is no tension as I close in on my best attempt - I don't know what it is. And so the score doesn't matter to me, and yet that seems to be the entire objective so far, to get a really big score.
I've no idea how that works. From what I can tell I'd be asking people to install some random extension to even to get it to work on itch.
I've added the swf file to the downloads. If running it as a desktop executable isn't enough then the swf is there to drop into something else.
Otherwise, the source code is linked above. I don't have the tools to compile it anymore, but maybe someone else does.
I must refer you to the FAQ for the full answer: https://itch.io/t/995981/faq-frequently-asked-questions
Unending has hidden tools for creating its puzzle campaign.
Edit Mode can be toggled by pressing Ctrl + Alt + E on the title screen.
Editing the campaign requires a keyboard and mouse.
When you enter the game you can now press P to edit the level.
The edited campaign map is separate from the one in the game.
There is currently no feature for loading a collection of map-worlds, they are normally installed by hand. Sharing is limited to map.pngs of individual levels, or changing the contents of the worlds data folder and using edit mode to access it.
(If someone goes to these lengths to share their own puzzle campaign then we can discuss how to improve this process.)
I'm trying to get things ready for a Steam release, which would mean compatibility with Steam Deck - a Linux OS.
But I don't own a Steam Deck and I don't have a Linux OS set up for testing builds. So a Linux version is a while away yet.
If you have a preferred Linux OS then mention it here so I know what to prepare for.
Re - the terminal command to unlock the app on Mac:
I've had this problem as well. For me it's caused by Window's file system. It literally cannot set Unix file permissions. So the only workaround is to either build the app on a Mac. Or transfer the app to a Mac, unlock it, zip it, and then upload to itch without letting Windows wreck it.
A dungeon for the Turner Player: https://twitter.com/st33d/status/1650617523035942913
Thanks for letting me know.
I've uploaded a new build and posted an update:
https://st33d.itch.io/unending/devlog/528624/hotfix-alpha-28b
I might have to create a variable for each sprite, so it locks in a list choice from the moment you bump it.
I'm thinking one dice roll at the start (an event maybe). Then everything else is technically not random, just rotating the current number 1,2,3.
So I need to avoid shuffles if I want to sell the vibe that you can control your fate. (But also trick you in making it look random.)
I've made bitsies and I've made roguelikes. This was inevitable.
You are Halfway Mouse, and you're all about choices that matter in games. But oh no, you're in a roguelike and everything is random - do your choices matter anymore?
What I'm picturing is a "depth crawl" - it's a linear dungeon where you start from the top, go to the bottom, and go back. Each step along the way is randomly generated.
Instead of exits we have sprites that will teleport you. To allow backtracking we'll have variables called ROOM_1, ROOM_2, etc. that start blank and get set when we use an exit.
So random rooms is kinda solved right?
But what else could we do? I'd like more random elements and maybe a fail state here and there so there can be jokes about permadeath.
> "Good drivers finish a track in 25s"
This would be a lie. Golf on Mars can say it's par 3 because that's an easy assumption to make - and it's effectively a prank. Because some of the holes technically are par 3 but they're nigh impossible.
There is no score in Tapioca Rider, nor is there a median track length, there is only a record of how long you took. And no, I do not love UI programming so much that I will record all manner of statistics. It was easy to track the time, here is your time.
I'm sorry the game isn't more interesting for you. It entertained me enough whilst making it, which is why it is what it is. If I feel differently in the future then maybe I will add a new mode but that's not where I'm at right now.
If you would like to solve this problem yourself, you can find the source code for Ending here:
https://github.com/st33d/Ending
However, the tools for compiling it are difficult to find and no longer supported. Which is why I have no intention of modifying or recompiling the game myself.
The challenge is all about not being able to shoot in a certain direction, so swapping weapons would make it too easy.
I think the sort of gameplay you're on about is more like what I did for Cardinal Gun Prospector. But it's turn based so that might not be your jam.