Sumyjkl
Creator of
Recent community posts
Let the games begin!
Theme:
Quickest
Remember to interpret this liberally, you don't need to make a racing game!
There are also optional themes that are not voted on. These are just an extra challenge or inspiration you can do!
Optional bonus theme:
Betrayal
Optional bonus limitation
No numerals; 123456789 are all illegal characters. Other systems of counting, such as 正 or tally or other made up systems of numbers are allowed.
The jam is officially commencing!
The theme is:
VORACIOUS
You could think about this theme as a strict feature, or as inspiration and direction.
There will also be an optional theme. This will not be voted on but is just an extra thing you could do for fun!
Atmospheric Audio
Bonus limitation (not voted on):
Only four control keys
Thanks for the feedback! There is a semi-working difficulty setting in the options menu if you want to adjust it. If I remember correctly it will not spawn any enemies at 0. If you set it to 1 or 5 or so you might find it a bit more approachable!
I'll be working on rebalancing at some point, so that instead of being entirely random it will have a maximum spawn rate dependant on things like your settlement size and how many ships you have.
Edit: you'll have to set the difficulty each time you start a match for now until I sort out a proper saving system.
Thanks for the suggestions! I've been wanting to add the stockpile building for a while, but put it off until I make a new gui.
Enemy settlements will likely have a 'settlement strength' in the full game. This decides how many airships they send your way, and also how likely they are to surrender (which gives you all their buildings). I'm also looking at an ai helper. When stockpiles reach a threshold it will build units a bit like the enemy spawns them. Probably most of this won't happen until near the finished project however.
I'm also thinking of beefing up the airship health, maybe to 6 instead of 2, and reducing enemy spawns. Currently any assaults are extremely costly and end in huge losses, but as we know from real strategy, if you are fighting a fair battle you didn't plan correctly. Of course you can cheese the game by manually controlling units or using seige walls, but I want that to be an advanced tactic rather than the only feasible one.
Thanks! It's always great to hear feedback. I hope I return to this some time (and untangle the spaghetti).
I was hoping to add artefacts which would give some slight boosts (like, one for agriculture, one for military etc) and the idea would be that you would have to travel a long way to find them.
Also potentially have airships build for you, so you can't just instabuild miles away from everything like you're a magician.
😁
Yeah I made the mistake of making an RTS for my first two jams... for lowrezjam too hahahaha
It's all a learning experience. Jams are kind of meant to be for those types of projects though. Both to get bad ideas out of your system and come up with better ones too.