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Sunshine.Inc

32
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22
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A member registered Feb 01, 2022 · View creator page →

Creator of

Recent community posts

That would be great

I'll have to check that. Currently there is no way to recover bullets, only by replacing the weapon with a new gun.

Thanks for telling me, I already answered your comment :)

I'll think about it, in general I don't like to do that because it can give a bad manipulation of the game

Thank you!, of course there are many things that could be improved. I like to listen to the feedback from the players to find out ;)

I hadn't noticed that, thanks for mentioning it

Thanks, I'm glad you liked it

It is to force the player to try new strategies. I feel that in this type of game, the player falls into always using the same strategy and the game can become monotonous

Dark Matter Dimensions is an original casual roguelike / roguelite battle game where you must eliminate the different monsters that appear randomly in each of the dimensions. The objective is to reach the end of this dangerous path between dimensions using the weapons that you will have as a reward for defeating your enemies.

Itch.io Link


Hello, characters, shop, difficulties and others features are not available in the demo version. The Early Access version will be released on February 15. I see you have played the game a lot since the beginning, I ask you to send me a mail at sunshine.inc.sup@gmail.com for a special gift :)

In general the roguelites are quite addictive hahaha. I'm glad you can see the development work behind it

Hey thanks!, i really appreciate it. Just curious, why were you insecure at first?

Hi,
Thanks for the suggestion, it wasn't something I had in mind, but I would love it if you could enjoy the game so I'll try to add this feature

Thanks! I am very happy you like the game.
I've been asked a lot for endless mode, so that's something I'll definitely add

Thanks for your words 😃

It is a good idea combine the elements in one single attack

Thank you very much, I'm glad you liked it.

I will take your ideas into consideration (I want to do something similar to story mode).

Thanks so much!
I'm happy you liked the updates :)

Thanks so much for your feedback!

I have a couple more ideas for the full version. But I find your ideas quite interesting. I'll take them into consideration :)

(1 edit)

Thanks! you make my day

I'm working on an update to improve enemies and game balance.

I didn't have in mind to make the upgrades visible, I will add it in the next version ;)

Thanks for the feedback. I try to differentiate it from those games with the upgrade system, special attack mechanics and combination of 3 elements before the run (witches, wands and spells)

In general I really like card games (and especially slay the spire) and I think there are several characteristics of the cards in your game that make it interesting

Some good points:

  • The illustrations
  • Interface design
  • Although the tutorial is a bit long, everything is very clear
  • Character interaction in battle
  • Balanced card effects

Some points that I did not like:

  • I think it would be better not to apply a punishment when using a first aid kit (you are already punishing when removing a first aid kit) and it does not encourage you to use them
  • Having to wait for animations to be able to use the next card
  • Limit to only 3 cards per turn and not have an "energy" mechanism that needs to be managed
  • You could have more decision options before a battle

Thank you for your feedback!, I really appreciate it

About the orbs, what you say is very interesting, they all have different characteristics (attack, speed, range, etc), but they could be very subtle differences.

About the trap special, all spells must be used within the circle around the witch, maybe that's what happened

About the cheat code, i had never thought about it, I think I could add it in the demo version

Thank you for your feedback!

Could you be more specific on how it could be better?

Resistance: Number of times an orb can hit the enemy before temporarily disappear

Regeneration: Orb cooldown to spawn again

That's my goal

Yeah, the desktop version should work much better

About your cuestion, yes, i killed 3 bosses. I started using that strategy after killing the first one

I played with the sorcerer and I liked the abilities he had, I also liked the setting of the game and the effects of the abilities. 

Some things that can be improved:

- I had some problems with the fps 

- Once you have enough movement and attack speed, you can circle near the edges and that makes it a bit monotonous 

- It also happened to me that when I opened the tips menu, the inventory did not let me read them properly

Thanks for you feedback!

I think I could add a more detailed description somewhere about special attacks. For now, I could add some tips in the description of the game (as in the case of your game)

Thank you so much! I'm glad you like it :)

Is updated. Thanks

(1 edit)

Hi everyone,

I share with all of you my new game demo Witch Guild Survivor

Witch Guild Survivor is a fun "horde roguelite" game. Survive like a witch with powefull spells!, you can choose a combination of various elements to generate synergies between them in each run

I hope you enjoy this game and you can give me your feedback to incorporate in the full version

https://sunshineincdev.itch.io/witch-guild-survivor

Hello everyone!, I share my new android game "Dark Matter Dimensions". I hope you enjoy it as much as I did developing it :)

Dark Matter Dimensions is an original casual roguelike / roguelite battle game where you must eliminate the different monsters that appear randomly in each of the dimensions. The objective is to reach the end of this dangerous path between dimensions using the weapons that you will have as a reward for defeating your enemies.

Itch.io Link: Dark Matter Dimensions