Phenomenal slop as always great olszoj!!!馃槑馃槑馃槑 it is truely whimsical in it's nature .
ps. also can you add a feture where you get re茂ncarnated as a worm the game would go viral ithink
I don't know if this really has anything to do with lil, it's about the dialog contraption, so it's still a programming question. I am making a game in Swedish, so i need to use the letters 脜氓, 脛盲 and 脰枚. Since Decker doesn't support them, I have made a custom font, replacing other less used symbols with them, though this, of course, requires rich text. When using r:dd.ask, is it possible for the alternatives to be rich text? I made this attempt, where field6, 8 and 9 all contain rich text:
r:dd.ask[ field6.value (field8.value, field9.value) ] if r~0 dd.say["placeholder"] dd.close[] else dd.say["placeholder"] dd.close[] end
Decker would, however, display 8 and 9 in plain text and like this:
Menu is the font name. Do you have any ideas what could cause this?
How do you do it? I can't access the text menu while editing them. I have seen other decks do it, so there must be a way.
Edit: Ok I found a way using alert[source.value] and having a field named source where i write the text, but it means that I have to have a field on screen for every text message I want. Not ideal. It would be nice to be able to make it invisible.