I have a weird outlook on ideas. You can have all the ideas in the world, but if you don't have the ability or drive to make those projects a reality, then constructively offer those ideas to those who can make those projects a reality. Hording ideas and creativity is one of the few sins of the world. While some claim, there is nothing new under the sun, I don't feel like that applies to finished projects. I'm an award-winning inventor (network engineering and security and several meat space engineering projects), and I can't count the number of people who have come to me thinking they are smarter than everyone else, having thousands of ideas but zero finished products. Intellectuals with nothing to their name. It's sad to see such wasted potential. The line between an intellectual and a fool is way thinner than some can conceive.
Without the drive that fantastic people like you have, then this world would stagnate, devolve, and rot.
I'll digress there. That may just be my 'midlife crisis talking.' haha
That said, I'm truly happy that I can inspire you. While I'd never fight to be someone's "biggest fan" but I'd consider myself one of your longest term fans with some comments I've made on your projects being at least over a year old. Some of my favorite experiences on itch come from the crazy stuff you've made.
If I were to see a spider with eye hearts or a moldy piece of cheese some place in one of your games, it'd delight the hell out of me. I'd point at the screen like the Leonardo DiCaprio meme, grin like a fool, and continue to pour my time into the game you made.
popemichael
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"Grindy, but with constant satisfying progress" are the games that I spend the most time on. I love those micro dopamine hits. It's so addictive, but in all the right ways.
Perhaps you could add a rogue-lite element to it as well? Maybe make the levels generated in such a way that each full play through is unique, but with the option that we can view and share the levels with a seed? As in generate the world layout, but give us the option to put in a seed number in the options or some such (I'm thinking kinda like terraria).
Potentially even with a few secret levels that you add in that we can access via seed entrance option that your fans would like. You've made so many games, I can imagine that a few levels that are influenced by your past titles would be fantastic, which we can figure out then enter via a seed entrance option... That'd be combining the two types of games that I love the most.
I'm just rambling here, but that'd be SUPER fun, IMO. A game like this with those types of options together would be a dream game for me. :)
Either which way, thank you for all of your hard work and (at least from me) hundreds of hours of entertainment and fun. I wish you the best.
I believe in what you folks do, which is why I have a push notification on my phone for when you publish things. That's why I've been the near the first to comment on most of your games :)
All in all, I like all of your games but I still have dreams about the Alchemy one. I LOVE puzzle games like that.
You're welcome. I enjoyed the game otherwise. I'm just glad that it's nothing too major. Not a lot of people scroll up and keep scrolling when one hits the top of the page. So not many folks may see the bug naturally.
I have a weighted mouse, and it'll keep on middle scrolling for 10 seconds or more if you let it.
It's a really fun game. It reminds me of the 'incremental tree' series of games.
One thing I don't understand is the cycles cost of fractured cycle
It'll say that I need '20" to buy one and I'll have over 100. I'll have to get (I think) 20 on top of my total already in order to buy one. It's a little confusing.
This is a fun "bullet hell" game with a good ceiling for entry. Not only does it teach you how to play the game, but it also helps you slowly increase your skill until you're able to beat the bosses and unlock new cool ships.
The best part is there's really great music that rocks along as you play. It's like I'm playing some of my favorite Sega arcade games.
For sure, I plan on continuing to practice this game to unlock more and increase my skill
I just had to drop everything when I got the notification in my mail that Escada Games released something new.
This was a lot of fun! It's another masterpiece from one of my favorite game devs.
I'm pretty okay at bullet hell games, but this has a nice ceiling for entry. It's not too hard and dodging is a major game mechanic, so it teaches you as you go. I'm going to practice this one for the next few hours and hopefully unlock everything.
I watched the first few minutes on ManlyBadassHero's channel but stopped quickly to download and play it myself…
I'd love to see a longer game like this. It reminded me of 80s horror but on a personal level.
Knowing the fates ahead of time put me on the edge of my seat and the graphics were creepy to the max.
I will remember this game for a long time to come
This was A LOT of fun. These types of puzzlers are the ones that I love to see how fast I can go.
The only issue I had was with the "mimic the last card" and the "cure the top item" - When I mimic the "cure the top item" and there is only 1 issue then it gets stuck. I have to refresh the cards in order to progress.
I'm about to start playing the new patch here in a few mins, so it'll be fun to see! I don't mind starting over, though. I really believe in you as a game developer and I know playing your games and giving you feedback helps out a lot. :)
Incremental games are my favorite genre of games, but I'd play whatever you make!
ESO is Elder Scrolls Online. It's pretty much a Skyrim open world MMO. It's incredibly fun to play as it goes SUPER deep into the Elder Scrolls lore. It comes with a high recommend from me if you like to play Skyrim or any of the others' in the Elder Scrolls series.
It's a super fun game to play when playing other games. At least, that's what I've been doing. I started playing ESO again, so I load up Dragon Blast up as well. What I'll do is play DB in between loading screens, waiting for teleporting, etc. It's also how I played some of your other games, though to a much lesser extent.
I'm really enjoying the feel and progress of it all. I like that I can start out from pretty much nothing, play the "set it and forget it" gameplay here and there, and still get the rush of my numbers going up.
My favorite aspect is the item system, and the risk and reward nature of upgrading items or tossing them and hoping for something better.
I'll get pretty far in a session, but I've not found an ending yet. I put that on resetting my progress each time I upgraded the game version.
All in all, you've made a super fun game in a genre that I like a lot. :)