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pachovilla

45
Posts
3
Followers
2
Following
A member registered May 11, 2024 · View creator page →

Creator of

Recent community posts

Seems like an interesting concept with a nice art style. I'm glad you learned a lot from doing this jam, hope you keep sticking with it and learn with every game you make!

Solid platformer! Liked the sounds and music. Navigating down past the mushrooms was definitely a fun challenge. Not sure if it was because I was playing in the browser, but the character seemed to get blurry when I started moving, which didn't seem right.

Nice game! Really liked the art style and the sounds fit very well. Saw someone else mention they expected mouse support for the main menu and wanted to say I also felt the same way.

Started to lose track of time because I was so into it. You made a really fun puzzle game! I love it!

Pretty fun and really liked the music! I enjoyed sending out my gooblins to their deaths and then whipping up the next batch to replace them lol. The game did crash in the middle of fighting the knight, but other than that it was a fun experience!

Would've loved to see where you took this game if not for the issues you encountered. definitely seems like a good concept for scale!

Pretty fun! I enjoyed trying out different weapons each run to see which was the best combo. 

Great game! Been following it since your progress post of you making the rat in blender. 

Loved the artstyle and the music, very retrolike! It was hard to understand what the bars on the top left represented. It finally clicked that it was the health and stamina bar after playing a little while longer though. Also liked the way you handled scale! 

great art style! The whole thing made me feel like I was playing one the warioware minigames, loved it!

Love the art and the gameplay! Kinda felt like I was playing tetris lol. 

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Thanks for taking the time to play our game and giving feedback! Yea, the roombas were a bit of a last minute edition to add more interesting gameplay, but it might've fallen pretty flat. And yea the text were missions on a timer that you could select. The game definitely could've benefited from having an in-game tutorial or how to play button. We added it to our description, but definitely something to consider adding into the actual game for future jams.

*edit: I've changed the top image from being a banner to a background so I hopefully don't confuse others lol.

Fun game! Enjoyed the music thought Gerbet was pretty cute!

Pretty fun! Had to restart the browser since I couldn't delete any cells, but after that it was fine

Cute game! I love the art and the bark was a great touch. Was just spamming it throughout the run lol.

Loved the art and the music! The controls also felt really smooth

Nice game! Really enjoyed the dialogue and chill music. My mouse took a bit of a beating, but I got to heaven! lol

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It took me a few nights to understand what was going on, but once I did I got into it! Also enjoyed the music! It would be nice to know the amount of each part I've put into the monster was. I would lose count putting in blood and just hoped it would be enough.

Pretty fun! Managing the time and trying to stuff everything in a box while making sure no items get through is challenging! Personally loved the clipboard explaining the mechanics.

Something about creating the most jank looking toy is pretty fun! The video tutorial was great to have since it was pretty hard to understand how to play

Really fun! only made it to 220 M before the onslaught of rocks made me drop hard lol. I think the low poly aesthetic is pretty nice!

It also took me a minute to understand what was going on, but once it clicked it was pretty fun to play! really creative way to implement scale in a bullet hell!

Pretty fun! The movement and mechanics feel very polished.

Cool game! The jumps definitely gave that feel of being underwater and the animations were nice!

We're glad you enjoyed it! We had way bigger plans including fire hydrant mechanics, but scope creep got the best of us haha

Thanks for taking the time to play our game and give your feedback! We thought the same too after submissions were over that the sound and music might've been too loud.  I think 9400 is our highest yet! 

We're happy to hear you enjoyed it. Thanks for taking the time to play it!

Fun game! Really liked the music and art. Swinging also felt good, but ended up breaking the game. I fell through the world while swinging.

pretty polished game with just unique block logic. I like it!

Not sure if it's my keyboard in particular (using 60% keyboard), but couldn't figure out how to jump. I would assume it's space or the up arrow, but those weren't doing anything for me.

Fun game! I like the water physics inside the boat and really enjoyed the gameplay loop.

Nice concept! I liked the music and the very helpful ingame tutorial. I think I soft-locked myself from expanding since I befriended too many crabs at once and they left no land for things to grow lol.

Cute art! Also wasn't expecting a banger of a background music. 

Love the art and the dialogue! Would be nice to have some sort of restart button so I don't have to create a new tab to see the other routes though.

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Great game! Love the art and smooth controls.

Loved it! Really fun game! Reminds me a lot of Insaniquarium which I played a lot as a kid.

Pretty fun game! Really liked the art. Aiming the harpoon took some getting used to though since it was hard to tell if I would actually hit the fish or not.

Good game! The art is very charming.

Loved it. Art, music, and the gameplay loop are great! I can definitely see this being even more fun if it's fleshed out more.

Thanks for the feedback! I agree that we could've added less buildings or potentially made it easier to see where enemies were coming from. Thanks for playing our game!