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Pectorel

89
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A member registered May 17, 2015 · View creator page →

Creator of

Recent community posts

Ahah Aliens have no mercy for music ! Happy to see that we managed to get the atmosphere right :p
Thank you for playing and your feedback !

Thank you for your kind words and yeah we tried to make to most common ending funny :p

Ahah yeah this might be hard to get it right on the first try
Thank you for playing :p

Very nice narrative experience ! I think I got all endings (ascended, return to body and doomed to be an lost spirit) or is there still a super secret one?
There is only one little bug, I can move the camera without pressing space at the start of the game.
Great game !

Nice puzzle game ! Short enough fort the game to not feel repetitive and long enough in term of content IMO
I got through the end, a little end screen would have been nice to congrats the players :p
But overall I liked the game a lot, great job !

This could become a great puzzle game ! Also like the story, nice humour
Some highlights on which items  the player can interact with would be a nice improvement though
Great job !

Graphics are nice, but as other comments say, it lacks a bit in term of gameplay. If you continue this game after the jam it could become a nice adventure game with this aesthetic though !
Also add WASD for movement controls :p

I liked the pixel art and the rythm mechanic, but not gonna lie it feels a bit weird to have a rythm game without music, this would improve the gameplay IMO
Still a nice game !

Nice little game ! I liked the music and the sounds you used. 
Having some sort of feedback when you hit ennemy, like a little flash on their sprite would be a great polish addition :p

Clicked for PinoPrime, stayed to beat the devs record :p
Simple but effective game, well done !

I really like the unique graphics and atmosphere of this game ! Nice story and music also
I just wish my character would move a bit faster :p

Thank you for playing and for your kind words !

As someone who likes idle games on phone. this is impressive that this was made for a game jam !
I kept playing until I reached 3 million in money or something like that, but at one point upgrading all my weapons tends to be a bit long with all this money lol
Amazing submission, one of the most polished IMO, great game !

Ahah, at least Aliens don't think you are nuts :p
Thanks for playing

The most polished Pin game of this jam ! Great work :p

Nice pixel art and music :p
Adding more variety to ennemies could improve the game IMO, like randomizing how ennemies appear and adding 1-2 more HP to big ennemies to make them tough

Nice tower defense game ! The fact that towers have an unlimited range is a bit op though, making some kind of range area would make tower placement more strategic

Really liked this game ! The pixel art is very good and the gameplay loop is simple to understand.
Avoiding the monsters might be a bit hard to avoid though (or I'm just really bad lol)
Also pausing water and food consumption while reading notes could be a great QOL improvement :p

Very interesting twist on the tower defense genre ! I managed to get the boss on my first try yay :p
Great job !

This is the most polished game on this jam of all the game I reviewed ! I love vampire survivors like game and you really did a great job with the upgrades and the gameplay loop ! The little gods showing for each upgrades reminds me of Death Must Die.
Great game !

I really liked the mechanics ! I could become a fun hot dog simulator game if you rework the graphics tbh !

Simple but effective and fun ! I liked the props like Atk speed boost and bombs, it does add some variety to the gameplay :p

Thank you for your feedback !
Guim0ve handled the music, graphics and FMOD integration while I handled the rest of the code and unity polish like post process effect and all. If I find the time I may do a post-mortem where I explain our workflow for this project :p

And yeah I should have make a custom cursor with hover effect on interactive elements, it may have make things more simple

Thank you for playing ^^

Ahah Guim0ve gonna love your comment, he's the one who made the track :p
Yes for the "timeline recap" it's something we discussed at one point, but lacked the time to do :(

Thanks for playing ^^

Thank you very much for playing and for your kind words !

Thank you for your kind words !
Yes there is one ending in particular that is hard to get because there are less elements that triggers it compare to other endings. I'm trying to not say too much to avoid spoiling the solution :p

Hey thanks for playing !

Thank your for your feedback !
Yeah with all the things we had to do (Fmod integration, gameplay code, graphical assets and all) we only could do a single track in time
This jam was mostly about training with FMOD for a bigger project we are working on with Guim0ve (symphony of cards)

Hey thanks for playing !
Yeah it may requires a few trials to get it right :p

Thanks for trying our game !

Hey thanks for playing !

Thank you very much for playing !

Nice concept ! I loved the original idea of making combos with chips
If you find time to polish it after the jam it could be make a great strategic game
Great work !

I liked the combo system, it quickly becomes hard to protect the dino though

I liked the old arcade style of the game ! Very nice concept

Since I like vampire survivors like game, I can only like this one too !
Also nice gameplay loop with a good difficulty curve

I liked the tower defense mechanic :p
If you continue this project after the jam to polish it a bit it could become a good little game !

Really liked the gameplay mechanic on this one. Lost on lv 9, starting at 3 cubes the game become a really good puzzle game
Good job !