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phi1997

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A member registered Nov 12, 2016 · View creator page →

Creator of

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Oh, this feels really good! I only have a bit of time right now, but I am definitely going to come back to this one!

Played on mouse and keyboard. I wasn't quite able to get a hang of the controls, unfortunately

That was fun! I liked the main mechanic of your jump consuming water that you need to replenish before. I hope you get the chance to flesh it out further, I would love to see where you could take it.

This game was really pretty! I wasn't able to get all the words because it didn't feel like I quite had control over the feather, but the game would have gotten boring if I did have full control. I really liked being able to choose the color of the father. While inconsequential, being able to put my mark in that way made me feel more involved

Thank you!

This game is great! The worst thing that I can say about it is that I was left wanting to play more. I hope you make this into a full game at some point!

Nice! I really like the concept of switching worlds,  and I think you executed it well. I do wish the timer was shorter or didn't apply when there were no enemies around. I liked the pirate's sword going back to his hand properly after swinging

Cute, though mashing space made my hand hurt

Did you upload the game? I don't see a download link

I'm glad you appreciated it!

I was wondering how I was supposed to use my dice, but then I got to "eat", which really cleared things up

Pretty fun! Only got a score of 19 first try on Practice

Look, he seems to be making a phrase! What could it be?

SYSTEM32 IS GONE

Runs fine with Proton on my laptop

Reminds me of a Tiger Electronics LCD game.

Works on Linux through Wine, so it probably works on Mac too

Dragon Drop community · Created a new topic Single Player?

This game looks fun, but I am not sure how many people I will get to play with if at all. What does this game offer in terms of single player content?

When is this update coming to Switch? Skull Pile, among others, is still impossible on there

I accidentally forgot to include the .pck file containing the game's assets and can't add it until the voting period ends. For now the only way to play it is to open the Godot project in the zip file and open it in Godot. I'm sorry

Thanks! I do intend to finish this

(1 edit)

Thank you! I'll upload the pck when uploads are allowed after the jam and use your advice when I continue work on this game.

Beta 5

Thanks, though for the song I can only take credit for choosing to use it. It's one of the ones that comes with GB Studio.

Upon looking into the issue further, it turned out that the problem was with GB Studio and not gbsenpai. I thought actors in platforming areas would be affected by gravity like the player, but that is not the case. The larger screen that putting the game on GBA provided just made the issue more obvious, as enemies would walk on air sooner.

Roguelikes aren't normally my thing, but this is pretty good

There's a newer beta on GitHub

That got creepy quickly. Here I was expecting something cute!

Sorry, I ran out

A simple, fun little puzzle game. I noticed the ROM's internal name is FIREEMBLEM7. Is this a Blazing Blade romhack?

This is what GBA Video was missing.

I liked this game! This controls were good, the music did its job well, and I like the artstyle. I would recommend adding sound effects. Also, the increase in difficulty is a bit too gradual at the start. Could you add a higher difficulty level that starts you a little way in?

Wow, this is really interesting. Not sure if I'm ever going to play it though. Awesome tech demo!

When I tried to select the furthest cup on the left when there were four cups, it would not let me pick it. I lost all my coins because of this.

I beat the game with a score of 250! Just try and beat that! :-D Also, I found a glitch: If you go through the game without attacking even once, the end screen still says you have a max combo of 1 when it should logically be 0.

Happy to help! 

Oh God, what have I done?!?

I'm doing well too, thanks!

Wesleyan Tetris is the worst version of Tetris I am aware of that is bad on purpose. It goes out of its way to pick disadvantageous pieces for you, makes up new pieces, occasionally gives you a piece different than the one the Next Piece box was showing, and insults how you play. It's an example your game should strive towards.

There's Hell Tetris, based off the xkcd strip and having a round floor. I would expect that you've heard of it. All the existing recreations I can find are in Flash, so that could be something to try recreating.

Then there's the launch version of Tetris Ultimate on PS4. That one... That one is not something you want to imitate.

I hope you enjoy these!

Hi. Hope you're doing well.

What is wrong with you? This is the second or third worst version of Tetris I am aware of.

Have a nice day.

Quite fun! I do feel like it could use some music, though.

If you measure the value of a game based on play time, then when you finish your first lap this game will have been the greatest bargain ever.

When I hold left and either up or down when against the left edge of the screen, I don't move up or down. This feels awkward and seems unintended, as it is inconsistent with the game's behaviour when holding a diagonal against a wall.