An earlier version had decimals and percentages as upgrades but no opponent, but I wanted this interactive to focus primarily on simple fractions. Maybe in the future I'll revisit this idea and develop it further.
phlp
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Depends on how many other ideas are competing with this one. I think it's worth iterating on a little bit and leaning into the reloading mechanic. If it works, there are plenty of other firearm actions that would lend themselves to your game: leverguns, pump shotguns, and others I'm sure you've thought of.
About 1/3 of my firearms are revolvers so I might be biased.
I played it all the way through (with continues), so that's a good sign. Like chillygamesworld mentioned, the movement seems a little slippery; if I let go of an input the player keeps moving in that direction for a moment. The player hitbox isn't obvious (at least to me). Really unique theme and I like the styling overall.
Your comment made me realize something. The most interesting part of the game, which is the implementation of the limitation, is naturally what the player avoids. I didn't do nearly enough to force the player into difficult situations that, I think, are the most fun.
I'm glad you liked it regardless and thanks for playing!