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Pixelkei

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A member registered Jun 20, 2024 · View creator page →

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Thank you very much! 

thank you! 

Not in this version! We didn’t have time to play anything specific since it was for a game jam, but we’re considering adding more story later. 

Thank you very much! 

Thank you for playing! 

Thank you very much for the support!! 

Glad you enjoyed the experience! :D

Thank you very much!!

Thank you!

Thank you very much!!

Thank you very much!!

(1 edit)

Ty for playing!

Thank you very much for playing our game! :D

Thank you very much! Happy that you enjoyed the puzzles :D

Thank you for the support!!

Thank you for playing!!

Thank you very much for playing! :D

Thank you for playing!! Haha definitely! The amount of Alice themed games I've seen in this jam is astonishing LOL 

Thank you for the support!! 

Thank you for the support! :D

Thank you very much! :D Glad that that part worked out as that was our main goal for the jam! :D

Thank you very much! 

Thank you! Hopefully yeah! :D

Thank you very much! 

Thank you very much! The consistent size was done in engine rather than through spriting LOL. Sadly, despite initial plans, I did not have enough time to make sprite for all sizes. Something to come for when we work on it after the jam though! :D

Thank you for the feedback! Glad it ended up feeling intuitive! :D

Thank you very much for the support!

Thank you very much! :D

Thank you very much!

Thank you very much!

Thank you very much for playing! Agreed on that! That's something we're gonna be looking for into post-jam! 

Thank you very much! Indeed, the scaling one ended up being pretty common as a mechanism lol, which isn't surprising considering it was definitely the most literal understanding of the words xD

Thank you for playing! 

Thank you very much!

That’s good to know, thank you! And definitely! We’re looking at what to do post-jam. We definitely want to polish this game more but will have to examine how big (or small) we want to take it first. So likely we’ll take up your offer there in the future! :D

That is a good point! Thank you so much for the feedback! That could be a good solution there to the camera not being too dizzying 🤔 

It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw. 

As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think. 

What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why? 

Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏 

Thank you very much! 
Ah yes, the “inheriting previous size’s properties while size changing in midair” was something we really wanted to play around with and purposefully put in there, as we were hoping to hide some parts where it was only accessible this way. We sadly had to nerf it for the jam as it was breaking some of the puzzles haha. 

Thank you very much! 
And I definitely agree! We do plan on adding more mechanisms later on, but def gonna do it slowly through different levels rather than all at once! As long as the core mechanism (change size) is simple then it’s easy to use! 
Thank you for playing! :D

That is a good point, and I think a few ppl (including testers during our game development moments) pointed this out. I tried to dodge it initially as well 😂 We didn’t have time to expand on this for the jam, but definitely plan to after, so there are different projectile types and that arrows are dodgeable when small. 
thank you very much for the feedback! 

Thank you very much for the support! :D