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ProofreadFire

1,353
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49
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A member registered Aug 23, 2016

Recent community posts

Cool game. That...thing at the end was terrifying xD

Super neat game. Like the cliffhanger.

Interesting Demo, but could use a bit more then just talking.

That was pretty cool, very atmospheric.

My brain melted playing this, nice job.

Creepy game. I had a feeling the second Charlie was introduced xD

One thing i would say is make the papers a different color. I had a heck of a time finding them the first time xD

Really fantastic demo. I was sooo scared even without the need for jumpscares, great job.

Not at all what i was expecting, but very neat idea. 

Surprisingly scary game! I loved all the subtle scares, great job.

 

I hope you don't mind me reposting my video of the old version. You did a good job.


Cool game. Got spooked a few times, which was great. I would say the character walk speed could probably use a bit of upping, and then as most people said a graphics option would be nice.

Nice game. Love when horror and comedy are mixed. I did manage to drop the first keycard through the world which was a pain xD

Interesting game. Could use some video settings though xD

Cool game. I don't know if my brain is fried after these years or if the game felt a tad to slow. It may be because you have to hold the lever and stare forward the whole time idk. Solid game though!

That was pretty good. Much higher quality then most mascot horror games.

Nice game. Was not  expecting ROUSes xD

Very creepy, with a hint of goofiness. Nice game

 

Pretty creepy game. That baby at the top of the stairs stunlocked me xD

One thing i would say is the rooms felt a bit too empty, maybe add some more furniture. 

Great game!

Pretty cool game. While it was mostly jumpscares, they were pretty creative. One thing i would say is to CHANGE THE FONT, the subtitles are hell to read xD

Nice little game. I loved that there was no limit on getting products xD

Really fantastic game. The scares were awesome and Steve was great. I've payed for much much much worse.

Creepy game. You don't see crocodiles/alligators used much in horror games, so its nice to see. One thing i would say is it probably needs to be minimum, double the size. It doesn't have as much presences as you would want.

 

Very creepy. Was on edge for most of the game.

While extremely short, it does look promising. Reminds me of Cry of Fear a bit.

tHAT WAS SUPRISINGLY SCARY. tHE ENDING WAS A BIT GOOFY THOUGH Xd

Nice game. short and to the point.

Solid game. I managed to find all 5 endings xD

Nice game. I didn't see that coming xD

That was pretty good! I didn't manage to find all the posters though.

Very creepy! I thought he was a giant pickle the first time i saw him xD

That was fantastic. Loved the look of the guy, super creepy.

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Nice game. That has to be the spookiest camera filter anyone could put on their camera xD

Great game. Got spooked quite a few times there. My only criticism is the part where you shoot the squidwards on the road. 

Great game. The suspense was built quite well. 

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Interesting game. I messed up trying to open the door to area B, to be fair right click is a strange button to "use" an item. 

It desperately needs checkpoints. Some games of this genre work with few checkpoints, but the slog to get back to where you were is to great and the monsters aren't complex enough to make up for it. Every death  made me contemplate just closing the game, cause the thought of running all the way back was disheartening. 

There's a strange obsession with buttons in this game. In the course of what should be around a 30 minute game you click about 40-50 buttons xD

Really creepy. Loved all the subtle frames of him just walking away, really messed me up.

Great game. It took me ages to get the last book but i did it xD

Nice game. The proportions on the doors and stuff are insane xD

Really tried to play your game, but i got to the part where you need a keycard. I turned the valve, pulled the lever and placed the tv in the chair and nothing happens. couldn't find anything else that was interactable.