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Quasari

79
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2
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10
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A member registered Aug 09, 2018 · View creator page →

Creator of

Recent community posts

Shift would of been good, too.


You can slow the horizontal momentum from a boost with the opposite direction, but I never got it feeling quite right. It's easier to tell on a tall arc vs a more horizontal one, so maybe I just needed to increase the deceleration based on the current velocity.

I really liked your end screen.


Fire rate feels awful, specifically when you are on a single shot against multi hit enemies. Perhaps a mechanic like  really old shooters where you can shoot again once your bullet collided? That way going up close has like a risk/reward sort of thing.

I found it kind of fun. The speed increasing the tempo of the audio was cool. I just wish the asteroids were more interesting.

If its set to Draft, its not visible to the public.

Really cool concept. Just need some indication of the melting and more.

Its amusing.

The platform mechanic is cool, though I don't see much use for the 3 cost one. I feel the physics are kind of jank and I was being slowed down by weird collisions.

The ambiance is really cool and it was a bit enjoyable. I'm just not too keen on the controls.

It was more enjoyable than I first thought it would be, but I could not for the life of me make it to level 10. Pretty cool.

I thought so as well on both Chromium and Firefox on Linux, but then checked the network tab in dev tools and found out the game was pretty big and it just took a while to load. So it ended up working after about half a minute.

Yeah, I wanted to implement a grace period to jumping when falling but ran out of time. Part of the problem is the players hitbox is circular, so it "falls" a little earlier than you think, so like a 3 frame grace period would be perfect.


Thanks for checking it out and the feedback!

Removing from search until I update the presentation of the game and rework a few of the puzzles. It's fine for a jam submission, but I don't feel like it should represent my catalogue right now.

Reminds me of the great Arstotzka. Unfortunately the line seems to move too fast for me to really pay attention to both sides of the job. I like the art, I like the concept, I like the sound, it's great. 

Very pretty.

Pretty cool idea.

Oh man, some of these mini games had me smiling. They remind me of the games I'd play on my windows 3.1 demo disk.

I love your character.

Without a diversity of enemies the ideal strat is to move both characters to a corner where they can slash the same way and just blend up skellies from there. If you add some range enemies that can hit you in the corner and force you to move, it'd be a bit more fun. Overall, just needs some diversity.

Fun puzzle game. Feels like Pipe Dream to a point.

Chrome had some issues with figuring out where the windows were, so I was constantly dying. Didnt have that issue with the windows version, so it's pretty cool. Great Job

Poor cat just wants to sleep. I crashed that level by pointing the mirror towards the top of the thing you need to burn and pulling the magnifying glass up there getting both the light from the window and the light from the mirror. Fun!

This hurts my head, I ended up just brute forcing it:o. Cool idea.

I like the idea of this game. The music is real calm and you can really get into the zone playing it. I like the extra touches such as dragging your survivors.

I like the concept, I think theres probably a better way to clear the bad stuff though, maybe like a pair of knitting needles you direct to get rid of em?

Thanks for the heads up. You're not the only one who ran into it and the fact it hasn't happened to everyone made me realize it was my reset script. If you don't reset before it spawns the first time, it spawns fine, if you do before it spawns, it doesn't.  I need to be recording the position when the scene loads or using a spawner script, but as a hack I used a deactivated object, which checks it on the awake, which doesn't happen if its not activated on load>.< I'll push a fix in a moment after the voting ends.

I could see myself plinking hours into it.

The explosion and screen shake are well done effects. Music is nice, sound effects too. Seems like a good time waster.

The art style is really cute and the character feels tight. I'm not too fond of the window blocks, but overall the game itself is cool.

Adult stuff, huh? Well the key mechanic confused me as I thought the character might need to pick it up, but everything else seemed pretty intuitive.

Its a cute game. I just don't like windows spawning on top of tasks Im currently doing, had like 5 windows in a row spawn on top of a click fast window I was clicking on.

Was fun. Music is reminiscent of Castlevania. Sprites are nice. 

Pretty cool alchemist game. 

I like how the windows cover each other, so it leads to a lot of choices. I think you nerfed the items a bit as the numbers didn't match what they did. You may have nerfed them a bit too hard, to the point I don't think it's wise to sell if you want to last, but it's still challenging.

I died with "nice" points. Overall it's not difficult til it is, which is fun. I feel it may drag a bit in the beginning, Maybe up the spawn rate and lower the hp of the first few windows? 

Interesting variety of levels. Nostalgiac feels

A tip on the Phase level is that if you close and reopen the gold characters window, it'll stay where it was when closed.

Teddy

I'm glad you enjoyed it. 

Thank you.