Thanks for playing!
rabbytt
Creator of
Recent community posts
Fun game and cool concept! It took me a while before I was able to figure out how to do things, but it ran smoothly after I did. Unfortunately at about 4 minutes left everyone stopped working and I couldn't get them to do any more tasks. Not sure if I was assigning them tasks that didn't need to be done, but I was having a lot of fun before that happened!
This was a really nice game to play! I love how even though it's short, so much is conveyed in the few minutes you play. Beautiful artwork, interesting story that's conveyed in an appealing way, neat little mechanics. I especially liked how you made it seem like each playthrough was a continuation of the one before. Very well done!
Thanks for the feedback! This originally started as a really simple concept that I could make in a single weekend (though I wasn't able to finish it then), so I didn't have much more planned out than "eat cheese and run away." If I were to spend more time on development I can definitely see myself adding some more features, like what's been recommended in comments.
As for the mouse in the title screen, there's not much I can do about that since it's from an asset pack I used 😅. I'm more of a programmer, and tend to use pre-made assets to speed things up.
That's a good idea! If I have time to iterate over this project in the future I could add something like that. I'd originally planned to add eye animations for when the enemies see you, but had to scrap that idea after I realized that they weren't very visible with how far away the camera is from the ground. Now that I've had time away from working on this project I can think of some other visuals that could help indicate seen/not seen.