An enjoyable game with a great artstyle and a novel and fun concept. As others have said, it would be better if the screen was more zoomed out so that the player has more time to react to the hot winds, as they can be quite unavoidable at times, which is frustrating.
RedPickxel
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Tutorial is really good, and impressive considering it was done in a 48 hour game jam. Because of that, learning the game was really simple as a player.The action gameplay is really fun (as usual!) - my only complaint in this regard is that there's little variety in challenges or increase in difficulty, but the game is short so that isn't a problem. Additionally, in terms of use of the theme, I feel like it could have somehow been executed on a gameplay level instead of thematically (though we basically did the same thing on our submission lol) Props to Xilurus on the art, I think this game will easily be one of the highest ranking in terms of presentation.
Overall, really really solid submission - very excited to see where this will rank! Good job :)
Extremely polished game - as others have said the atmosphere was nailed down to great effect thanks to the fantastic art direction.
Connection to the theme is as clear as can be. My only critique is that I feel like the puzzles may have lacked depth a little bit (although the placing light posts mechanic did help to reduce that problem a lot.)
Overall, it was an extremely fun and impressive submission!
A pretty short game, and despite the lack of audio it was really fun! I can see the theme being followed at least narratively (the rats share a bond of some sort?), but gameplay wise there's no clear connection, and I feel like there was some lost potential there for a unique game mechanic.
The art was also impressive for a jam game as well. It was really satisfying as a player to use the abilities on a horde right when they're about to completely trap you. Looking forward to what you make next!
Tutorial was really, really well done. I had difficulty grabbing the "hook points" at the yellow levels despite pressing the button to hook them which had made it a little bit frustrating so I couldn't complete it after many, many attempts. The art and music was really nice as well. Overall a really decent game! Would love to see a full version!
The game is polished, and works well, although I feel like the biggest critique I have is the lack of an engaging/interesting core gameplay mechanic. I feel like there was a lot of potential here.
But considering it's your first game jam submission it's certainly very impressive especially for a solo effort, and a fun game for what it is.
The art style is definitely the strongest aspect of the game here. It definitely stands out from the other submissions in that regard. Overall a decent submission! I look forward to seeing what you make next!
Artwork is simple and effective as other players have said. Connection to the theme is probably the strongest so far that I've seen as well. There's a lot of potential to the concept of this game, but personally I felt like the game could have been more difficult. Overall, a very decent submission! I did have fun.
Thank you for letting us know of the issue. Unfortunately, we cannot update the download until the jam this game was made for ends, but until then the instructions here may be able to help: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#ap...
When you finally master a mechanic as a player, it feels rewarding. I think that without the difficulty that reward would have been removed.
Only critique is that it wasn't clear when my katana was "charged/full" so I often clicked when I couldn't attack because I wasn't keeping track of the top left of the screen.
Aside from that, gameplay is polished and it feels good to play as well. Great game.This was a really neat puzzle game! You really used the concept of seperate body parts joining together very effectively. The mechanics were taught well and the puzzles were well designed. They never felt obvious nor too difficult, and it was always really enjoyable to solve. This might be my favourite submission so far.
My only criticism would be better sound effects - you could hear them cut off when they finished playing - and some music. It felt empty and almost eerie without music, with only the sound of machinery. Otherwise, this was an impressive game for only 48 hours. Looking forward to seeing more games from you guys, and I hope Mark sees this one!
First of all, the visuals on this game are probably the best I've seen in a game jam game. It's definitely very much appreciated that this much effort was put into the visuals. The choice of music was great as well and did a lot for the tone of the game.
It was a little bit difficult to play at first because I couldn't see obstacles in front of me until I had already run into them, but I eventually got the hang of it. This was really fun to play and very well polished. Great job!
(this was a bug I found in case you guys wanna fix it - I just dived straight down and this happened lol)
This was a really cool game! I could definitely see this being turned into a mobile game with a little bit more polish. The visuals actually fit the nonsensical tone very well (maybe unintentionally, but a good thing nonetheless)
Flying around felt great, and the addition of the map was very much appreciated and a great choice.
Other than that, really good submission - I had fun!
I wasn't really able to beat this game since it was so difficult, but it was pretty cool nonetheless.
My main criticism would be that the controls feel really slow and unresponsive, and some of the puzzles felt arbitrary.
Everything else was good and well used. It wasn't clear that I could switch to Hunter until I read the review below.
Other than that, the narrative was also nice. Looking at your profile, it seems like this is your first game jam attempt, so great job on completing your game! Very few people manage to do it and it's a very impressive accomplishment.