Six scraps of cloth are required to craft your own, and they won't even show up as an option without having all materials necessary. You can buy cheap clothes and scrap or salvage them to get the components if there are no shackles available in the market.
ResidentLurker
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Im not talking about what basically amounts to rape, as that would be explicitly against itch TOS. What I'm talking about is some other way to gain the loyalty of the invaders you capture, such as having a dungeon to put them in or something similar to break their spirit and force them to work for you out of fear of punishment. I just find it odd that "oh, someone invaded me and attacked my servants, let me buy them gifts to make them like me!" is basically the only way to be able to get invaders to start working instead of just being bound in the cells or throne room. Adding in a system that is more in line with realistic approaches to irl 'indentured servitude' wouldn't go amiss. Could even make it so that the invader would do whatever job you assigned them, but they would still be unable to have sex with until they become loyal enough later on.
As far as not being able to find the marketplace, no, i didn't check my inventory. My reasoning was "well, I don't have any gear that's stashed away in my inventory, so no point checking it!" Only after I grabbed my first couple of invaders did I bother checking the inventory tab, and that's when I found the market, making me feel about as dumb as a box of rocks.
As far as the Itch rule about "glorifying sexual violence" goes, there are other games here that skirt the issue a bit, albiet in different ways, such as not actually showing it on screen, or not having the links to download on itch. A notable, and very popular game, simply has the game description and a link to his patreon, where the game is provided for free. Another game has the violence and sexual content separated by a fade to black and a few lines of dialogue in between a fistfight with the person being subjugated and receiving a blowjob from the losing combatant.
You make some valid arguements, but seemed to miss the points I was trying to make in several places.
In my first point, I'm asking for a darker, more domineering pc build. Yes, the new npc's are technically slaves, so why on earth do we have to make them fall in love with the pc in order to build our harem? Fear of punishment based obedience is a real thing, just look back a couple hundred years to see what I mean. Sure, it brings a lot of negative conotations with it, but it would be a more realistic approach that people may want to take part in.
In my second point, that's what I mean by mechanics. Having the ability to select a position or skill that the PC character has learned to automatically select said character for interactions while making them the dominant partner would make it both less resource and time consuming to be able to do specific actions with a new npc. Having to wait weeks at a time to find a book to teach said new npc the position or action desired is incredibly tedious, and the supply of said books in the first place makes it near impossible to stockpile them for later use.
My third point is being able to take more direct action when an invasion happens. In real life, if someone breaks into your home, are you simply going to sit in one room patiently waiting for said invader to find you, or are you going to be proactive in engaging the threat? I have a dungeon layout that forces invaders into a set path to be able to make it further in, but it would create build diversity instead of one snaking hallway. Also being able to send a unit to find and intercept the invader means you no longer have to have npcs stationed strategically yet unproductively in the way to slow down the invader.
Point four you seemed to understand my concerns spot on, and even added to the suggestion. Thanks for the improved ideas!
Point five was apparently also well received, so thank you for that. It took me a while to figure out how to even get to the market, and even after I had found it, I immediately forgot again as I had stumbled across it by complete accident and spent almost ten minutes trying to find it again after I closed the window. The controls could also use at least a hint or tutorial in the menu, as well as possibly enabling some way to change keybindings so that you can open the market or alchemy by mapping it to a specific button.
Yes, 1.21 is the conclusion of the game. See this post here to verify for yourself. The bullet points in the change log state that they changed the ending of the game during that update.
I don't know if this solution will work for you, but it did for me. Instead of continuing to use your current attacks, change to the other combat option, either sword to bow, or bow to sword depending on which you are currently using. The carnivorous plants are able to be targeted once I change weapons.
This game is technically complete. See the changelog in this update post if you wish to confirm for yourself.
1: It would be more realistic to have other ways of making the invaders and such serve than asking them how they are over and over again or buying things to gift them. I understand the kindness factor, but it needs something a bit darker to even it out, especially for those that want to do an evil aligned playthrough. Yes, the zombie route works a little bit for that, but breaking their spirit or keeping them in line through fear would fit as well, without rendering them a zombie.
2: Having the ability to select the player character's learned abilites when interacting with the girls themselves would also be something to look into. It's a little irritating when you get a new servant that you want to interact with, only to have to wait for the shop to be selling the book with the desired position or method to teach them. I understand that you can interact with the player character themselves in order to accomplish this, but with the huge number of servants you have at later stages, finding the right one in the list again can get tedious.
3: Having the ability to actually do something other than watching an invader walking around aimlessly in your base would not go un-noticed. Currently, you either have to just let them wander as they please, or spend coin to banish them temporarily. Being able to dispatch servants to intercept the invader, or being able to move the player character between rooms to intercept them personally would be much more engaging. This would also open up the ability to introduce more than one invader at a time, and make it more like a tower defense or rts style game.
4: Have the ability to keep track of learned recipes in crafting and alchemy would be a huge bonus. Keeping a list of recipes open on a second screen isn't possible for everyone, so being able to scroll through a list of learned potions or items to see what ingredients they require would be helpful. The list could also be used to automatically input the proper ingredients into the alchemy interface.
5: Adding a help tab. When I first installed, I was completely lost on everything due to not knowing any controls, or what buttons on the screen did what. I was almost an hour in before I figured out the combat system is not only attached to the characters themselves, but also the weapons they are carrying, and in a few minor cases, their other equipment. I still don't know if the player character can actually move into another room without physically moving the throne room itself.
it's tagged as abandoned on f95zone too. Dev keeps ghosting everyone, including his discord, only coming back from time to time to drop a half assed update with next to no content to keep his patreon income coming in. Last time it was marked as abandoned, it was months before any contact from the dev at all, and another few months before an update that introduced a side chick and like 1 scene that looks like it took less than a week to slap together.
Recommend avoiding this one entirely unless you feel like hating yourself for becoming invested in a dead story.
What's posted here IS the entire game so far, it's still being developed. Oh, and personally, I think anal is absolutely disgusting and want nothing to do with it. You wanna stick it in a nasty hole like that, then whatever, but don't try to push your preferences on others. Also, try to use this little thing called grammar next time, reading that drivel gave me a headache.
What paywall? The game as posted here is the entire game, patreon just gets it a bit earlier. Not everybody is into anal like you are, so bashing on a game that doesn't cater to your personal tastes is kinda dumb. There are plenty of other games out there that cater to all kinds of kinks and preferences, go find something that you enjoy, and let those of us that enjoy this game do so in peace.
No, if you buy it while its on sale, then as soon as the full price drops to what you paid during the sale, then you can download the new version for free. Take the most recent update for example. It was $10 until three days ago, when the price dropped to $5. Since I purchased it for $5 months ago, I had to either wait until the price dropped, or pay the full price. Feyada is usually pretty reasonably quick about lowering the price to allow those who purchased on sale to get the new version, for this particular update, it was only 13 days.
If you pay the full price, all updates are free the day they launch. If you buy while it's on sale, you have to wait for the price to drop to whatever the price you paid was.
Example: I paid $5 for it while it was on sale, and with this current update, I had to wait for the price to drop to $5, which happened 3 days ago, so roughly a 2 week wait.
It was in my inventory when I attempted to turn in. There was a similar issue in version 0.36 where when you tried to turn in the golem head, the entire scene would play normally, but when the arms trader went to go to bed and you were supposed to leave her house, all UI elements vanished and you were left staring at the blurry background image of her house with no way to do anything except reload a previous save.