Wow, this feels a lot better to control than before. I would say that it now rivals 127 for how nice it feels to move around and interact with enemies. This game is much crunchier, 127 the enemies feel week and tiny and Mario just kinda flies around off the hook.
Wolffius
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Love this! Glad to see someone keeping 63 alive!
I played through the demo twice, and here are my thoughts:
Looks: it's beautiful. Koopas need more expression but things mostly look amazing.
Feels: restrictive, jumps feel weighed down and FLUDD as well feels like it barely lifts you.
Glitches, camera freaks out when I get near to the top or bottom of a level's edge. The transition to the area with FLUDD begins with Mario far off camera to the left, and for a while I thought I had disappeared.
Other: I liked that you gave the signs names, very fun! I think you should let the camera follow Mario a bit higher and lower, which may take care of the glitch, but regardless he got way to close to the bottom of the screen when you take the underwater passageway, and if you climb up the hill over the waterway Mario can jump to the top of the screen. Consider giving the camera more space to keep Mario fairly centered.
I begin the backstory of Blumiere (aka Count Bleck) from Super Paper Mario. This series is taken from a novelization of the game which is still a WIP, and will stand alone for now. If there is enough interest, I may continue the project beyond that. Please leave feedback to let me know how I'm doing and how I can make content you will enjoy!
Blumiere Chapter 1 by Wolffius (itch.io)
Hello! My name is Wolffius, and I'm a new creator here on Itch. I would appreciate feedback on my first project, Retro Dungeon Tileset and Sprites by Wolffius (itch.io). Do you like it? How could I make it better? How could it be useful to you?
If you know someone who is creating a dungeon, please pass this project along to them. Thanks for your time. Have a wonderful day!