Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wilderi

5
Posts
1
Topics
4
Following
A member registered Oct 26, 2022

Recent community posts

Good day Ramza,

I'm sorry for troubling you once more but I do have clarifications regarding this aspect that you mentioned:

"As for your time question, there are advanced plugin parameters for each recipe, a 'run after', script, which runs after every craft of that item, and a second one that also runs after every craft. You can use those parameters to call the function from your time plugin to advance time, either by a specific amount per craft using the first one, or by a set amount for all crafts, regardless of what the item actually was via the second one."

From the quote, my understanding was:

1. For each recipe, there is a unique 'run after' script available only for that particular recipe.

2. Another script will be run after any craft is made.

The only plugin parameter that I found from your plugin that runs after the craft is the "Run once on completion". I can't find any that runs after a craft (any craft) is made.

When you said that quote, did you mean I had to modify your js file to do what I wanted, or is it doable through the game plugin manager?

Wilderi

(1 edit)

Good day Ramza!

Thank you for the fast reply. It is comforting to know that it is possible to pull it off. 

Since you have mentioned that you will not be able to help me to set it up, I would like to clarify: since you mentioned under terms of use that "You may not directly share modified versions of this plugin publicly", can I actually ask another person (who may not have this plugin) to assist me in creating the effects that I want to have?

Also, I saw the update of v1.10 can carry traits from one object to another. Hence I have a question: Can the trait be "mutated"? E.g., if I use a fire essence with a fire trait, can I use it to create an item that gives a fire skill? If yes, can the resultant trait be randomized (so the item created can have either skill 1, skill 2, or skill 3)?

Wilderi

(1 edit)

Hello Ramza,

I want to ask if it is possible to "progress time" using this plugin of yours.

To describe better, I have a time system in the game, and I want to limit the number of crafts that the player can make per time unit so that the system is not abused in the late game when they can actually buy a lot of ingredients and just mass-craft for profit.

E.g., If the player starts crafting in the morning, after 3 tries of crafting, then the crafting screen will close and I will remind the player that time has progressed to afternoon.

Is it possible to do so?

PS: I have looked at other comments and I see that this crafting works on 2-4 ingredients only? Is it possible to add more ingredients (e.g., 5-6 ingredients) in the recipe?

Thank you!

Thank you! Looking forward to this feature :)

Hi,

I bought this tileset builder and I must say it really saved my life (in terms of building new tilesets with only what I need).

However, I'm not very sure if this tileset builder can only split tiles from the base RPG maker game? Or can it actually split tilesets from DLC? Because I have bought DLC but I can't seem to select them in the builder to split.

Thank you!