Good day Ramza,
I'm sorry for troubling you once more but I do have clarifications regarding this aspect that you mentioned:
"As for your time question, there are advanced plugin parameters for each recipe, a 'run after', script, which runs after every craft of that item, and a second one that also runs after every craft. You can use those parameters to call the function from your time plugin to advance time, either by a specific amount per craft using the first one, or by a set amount for all crafts, regardless of what the item actually was via the second one."
From the quote, my understanding was:
1. For each recipe, there is a unique 'run after' script available only for that particular recipe.
2. Another script will be run after any craft is made.
The only plugin parameter that I found from your plugin that runs after the craft is the "Run once on completion". I can't find any that runs after a craft (any craft) is made.
When you said that quote, did you mean I had to modify your js file to do what I wanted, or is it doable through the game plugin manager?
Wilderi