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Tomilluk

167
Posts
5
Following
A member registered Aug 05, 2020 · View creator page →

Creator of

Recent community posts

Thank you for letting me know about the FPS! I had no issues myself, but Unreal Engine is a finicky thing if you can't test on multiple machines.

Really cool style! It is a challenging experience, I did keep losing track of which arm I was currently swinging around though.

I love the visuals here, very unique style I have not seen elsewhere. I liked how you gave each duck a unique power that fit the theme!

This is a funny take on the theme, it really shows the dangers of distracted driving! Great work.

I'm a big fan of slay the spire and found myself playing until the final boss. It was fun finding the combinations for the cards!

Big fan of the little fella, this was a nice quick adventure!

I really like this! Like my own game, weapon variety would have brought it up a notch but the new enemies kept this one fresh by introducing more challenges.

I like the idea and had fun! I think just like my own game it would have benefitted from more enemies/weapon variety

I love the character, I'm terrible at platformers though so I couldn't get far. 

This is a fun idea! Unfortunately, the enemies were attacking me through the walls.

This feels like a fully complete game! Really nice polish and engaging gameplay

This is a fun take on the theme! I liked the gameplay, I would have liked to be moving a little faster though

I like the concept! It could really be juiced up with some SFX and and more feedback for clicking on stuff.

This is so well made! I love the concept and everything from style, game feel, and puzzle design was very enjoyable. Great work.

A quick tutorial would greatly help, but good work on the project!

5/5 across the board, I loved this from start to finish. The UI was crisp, writing funny, puzzles fun, and the take on the theme is unique! Well done.

A really good take on a classic, good job!

I really like the concept! In the maze room a managed to soft-lock myself by expanding the cube to the point it phased through a wall, then on my next attempt I accidentally made it so small it went to the quantum realm. I think with a big more polish and constraints on the cubes and this will be a really solid puzzle game.

Thank you! It was fun playing around with that drop, if only I had more time to make it even more chaotic.

Thank you and good luck to you too!

Thank you! I really wanted to do a weapon overhaul but ran out of time and brainpower towards the end, I may continue to build on this little project post-jam to see where it can go.

It took a second to figure out I had to buy chickens, but from there I was flying - it was a bit hard to keep track of how long I had been in debt too. Aside from that, really good job! I loved the style and the challenge is fun.

I really dig the style here! It took a second to realise what I was doing with the combat and dice steps, it may be better to have them both light coloured until used, but have a highlight over which one you have selected instead. The gameplay is fun, I was a fan of making my weapon as big as possible and I am always a sucker for dice related games.

This is a really peaceful nice puzzle game with a charming art style, I like it! 

The style of this game is brilliant! As others said, maybe a little more handholding would help ease people in - such as green/red text on supply/demand items if the planet you are dragging from has those supplies it is looking for. I say this because I have the short-term memory of a plant and had to keep double-checking myself.

I really love the art style and the world you created here! Also a fan of "embigginner" and "ensmaller". The only criticism I have is it can sometimes be hard to understand where you are going to land with the scale, but that is something that can be adjusted with a little more time!

The main menu made me chuckle right away, I was not expecting the balloons to be going wild like that. The gameplay is good, but the top-down view could be the default to better understand what is happening early on.

I love the art style! I think this game could really grow post-jam if you added maybe minigames or quick time events on each task.

Thank you for playing!

Thank you!

Very unique game, good puzzles and nice levels, great job!

Thank you! I could add more details to them climbing out, that would be cool

That makes so much sense aha, thank you! Don't know why I didn't think of that before

Very nicely done! The aiming and shooting is very satisfying, great job!

This is a very unique entry, nice gameplay and good polish! Great job!

I really like this game, it's a cool concept that can be expanded upon with more features! I think more turret variations would be cool, or even bases to spawn your own tanks. 

Really creative use of the assets and nice polish too, great job!

I gotta be honest, I absolutely love this game, I managed to get my crown back to the castle aha

It's just so satisfying collecting all the lil guys and the fact you can pick them back up makes this game not stressful. This is such a polished and fun entry, well done!

Can I ask how you got the sprites to do a little bounce animation when moving? I tried that with my chickens but they all got locked to one position and couldn't move

This is a great looking game, you could really up the 80s-ness of it with some retro music and crazy effects on the screen.

The movement and shooting felt a little glidey at times, and I found it difficult to avoid in a direction and aim to shoot with the same mouse direction at times. Apart from that this is a solid submission, great job!

Very unsettling, well done on creating a very disturbing atmosphere!