Thanks!
TooDough
Creator of
Recent community posts
Nice game! Very good execution of a simple idea. Definitely fun and engaging. The only thing I would change is switching the doors in a simpler way - press some buttons in a corner or buttons 1-5 etc. which also zooms and centers them - since the precision of the dragging and zooming can steal quite a bit of time, but it's a very minor thing. Great job!
Nice game! I didn't survive, but I really like the idea of it.
A small bug is that when you pick an option in dialogue it quickly switches back to their initial text before I have time to read it, so I have to spam it a few times. And frames drop quite a bit when the invasion happens.
With a few touches here and there would make for a really cool game, nice job!
Thanks for playing! I will improve FOV in a future release after jam so you can replay then if you want. The hints for the keypad are indeed found in 3 of the papers behind some of the locked doors. It's more about numbers and some keywords, rather than anything to do with spring, so don't worry about that.
Nice game! Reminds me on The Stanley Parable somehow. Of course it could use a bit more content, but I really like the idea of it and had fun.
The only true criticism I have is the negativity about your game in its description and even worse inside the game itself! Never put "I hope you didn't hate this" in your game, let us decide that! Trust me, I've played way worse games in this jam and the fact that I could finish this and understand it intuitively is more important than the fact that it's short. I'd play tons of games like this rather than get frustrated with the first few insanely difficult jumps of yet another 2D platformer game. :)
Good luck and keep making games!
Oh and definitely play The Stanley Parable if you haven't already.
Nice game! Environment looks very interesting and after reading your description I see what you were going for.
Of course it was very ambitious and it seems that feature creep was definitely your nemesis - for instance I like that there is combat and even different weapons, but given that the idea with the door changing the level is complex enough you could have probably just kept that as your main feature and put combat in the "stretch" pile. For game jams, usually one simple (but interesting and fun) mechanic is enough.
Nonetheless nice try, don't cut yourself short and I would definitely play an updated version if you make one!