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TheCyberOne

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A member registered Jul 22, 2018 · View creator page →

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Thank you! The collision mechanics will get an update when voting period is done.

Art looks really pretty, also the audio was really nice. And the concept where you use a skilltree to fight was interesting. However, I feel that it wasn't that engaging yet, quickly guessing the right element and then activating that wasn't that much fun. But that may just be because Pokémon type of games aren't really something I like.

It was quite a difficult game. I ran out of energy way to quick. And grabbing new energy did give me enough to get going again. Other then that it was a pretty good asteroid shooter. A little bit of a shame though that I couldn't even stay alive for one minute to experience the meteor shower.

Really interesting story and lore going on here. Also great that you all decided to continue with the story. The only critique I have is that the goblin attacks need some more love. Right now it was quite confusing what was happening. Maybe move the goblin phase to a new screen that shows goblins actually attacking so that some more visual feedback is given instead of text popping up in the little stat bubbles. Having more story during the attack phase is a nice idea, but right now it was hard to focus on both the story and the attacks happing.

Overall I gave you quite a high score, since I do see some good potential

FRICKING LOVED this one! It had just the right amount of challenge. And I also really liked that when the parents got home there still was some time to cleanup. I did forget that I could jump, which got me a little confused on how to reach objects in higher places. I gave this one the highest rating thus far. Congrats on making such a good game!

Really creative twist on the Tetris type of games, fully score on innovation! I was a little confused about what the timer did and the exact specification for a 4x4 square, since I definitely had a 4x4 square that didn't get cleared. Would have loved to see some cool polish and juice to up the satisfaction of gathering blocks and clearing a 4x4 square. Overall, nicely done!

I loved all overall look. And how it was fun to explore the island. I think this was a very good first, so keep it up. A little suggestion for next time is to try and find the focus. This game would have worked just as well if there wasn't any parkour from the starter island to the main.

Thank you so much for this amazing reply! 

We are aware of the jank with the spikes and the line renderer. However, our lovely dev @Sourcey is trying his best to see if he can improve it. So I don't want to promise anything but there might even be an update after the voting period.

Also, yes, sadly no audio because time and things. But I would love to work with a real artist(since now us three programmers did all the art) and a musician next time.

I'll definitely check out your game today aswell!

That is then indeed really weird. I only have tested it with PS5 but in unity it was setup for general controller using the new input system. So yeah must be web build problem.

Sorry, man. It was because of choices explained in the other comments.

Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.

Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!

Yeah we could add support for keyboard technically but using joysticks works 10x beter for the precise aiming. So, sorry about that.

glad you liked it! We had to force a set resolution because of some UI problems. But glad it all worked out.

The audio made the game quite tense. I also liked the grow shrink mechanic for puzzles eventhough it was a bit finicky sometimes. The final part was cool and had a great build up. However the fight itself got me immediately trown of the platform. Maybe it would have been just as tense if I could try again without having to do the game again.

We are working hard on the update to get it to you as soon as possible. However we are not sure on when we will release the update. If we have any more info I will be sure to let you know!

Lets start a thread where we post some other projects from students with the same asignment.
https://thecyberone.itch.io/dropy-blocky

I'm glad you liked it. And some visual feedback is definitely something I would want more of. It might be cool if you could see a list of the islands you created. Anyway we will see what could help, thanks for the feedback.

Giving a nice bonus for 100% fill is a good idea. Eventhough it isn't necessary to get high scores it is a terrific accomplished to fill the grid.

You kept the game nice and simple. However I feel like it is a bit to simple. It would be interesting to maybe have some blocks move sideways or maybe even have the player jump. I like the post processing effects on the border and the rainbow glow that it gives. However I do agree that the menu also is a bit lacking compared to the rest of the game. So give it a little UI update and some more interesting movement or something like collectables for a simple goal. Maybe take some inspiration from Run2Run2.

Thanks for the feedback. I don't quite know what you mean with a restart button. Do you want to be able to restart the round while you are playing it?
Putting some sort of indicator for the point amount per block sounds like a great idea. And having some sort of interaction sounds also verry interesting. We'll take a look at what works good for the game and use your feedback.

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Nice art, satisfying to squash chicks, great music and fun idea. I did notice that the controls for right and left feel really non responsive. And in the audio loop there is this static section in my left ear every now and then.

For such a nice piece of feedback, I will definitely try to make some time today to play your game :) Thank you for playing ours!

Shake was added later so we didn't have to much time to tweak it :(
But thanks for playing!

Thanks! I really enjoyed your game too. It had so cute of a story.

Nice score! And thanks for the feedback

Cool puzzels. Would have loved to see more puzzel elements though because at some point it got a bit repetitive. Also well done on the 1 bit pixel art looks really cute

Nice movement on the character. It felt great when i could use all gathered momentum to jump back up. Art also was cute and looked great. Only thing that would improve it further would be to have some more interesting AI on the enemies.

Reminded me a little of Mario odyssey with the taking over mechanics. Also the pixel art is really top notch. Really nice game

Great game, fun puzzle and nice touch to use actual games from itch that participated.

Would love to see more because it really intrigued me. But I got stuck on the password with the platform1.text = /DAQ/A5/CE/8f(+?Y/B67

That was so wholesome! Short but Sweet. I loved everything about it.

Interesting idea to let the player control the food. It was quite difficult to get some good space between the snake and the food though. But great game for your first game jam!

Nice and small concept but really well executed. The 3 second timer is a bit tight but I did find myself retrying quite a few times after I lost.

I like the idea of selling the equipment and bonuses to the heros and villains to influence the battle. Unfortunately I did not really understand how the battles where going. Would maybe have helped if there was a overal progress bar for either team.

I really like the cookie buildings and environment. Unfortunately due to the bug I also got stuck on the first level after the tutorial. However the game is a really interesting spin on the tower defence genre. Nicely done

And that is what counts the most!

We chose to have the players explore the game so the only tip was to cause chaos. But that said I do see how you would be confused at first. Thanks for the feedback. And making it funny was the goals so nice that we achieved that!

Two minutes might have been a bit to long. But I hoped there would be enough to explore. Thanks for the feedback! And I'm glad that you enjoyed it.

Haha, glad you liked it!