Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thomas Bringer

346
Posts
24
Followers
4
Following
A member registered Feb 16, 2019 · View creator page →

Creator of

Recent community posts

Thanks!

Thanks! yeah right x)

J'ai adoré ! Les dessins et les chats sont trop mignons, j'adore les petites interactions qui peuvent révéler un chat. Ça me rappelle un peu la série de jeux sur Steam 'Cats Hiden In...', mais en mieux parce que les dessins sont clairement mieux !

Allez un petit feedback s'il en faut vraiment un, peut-être que le train en bas pourrait être affiché en entier (et pas coupé par le bord de l'écran) de sorte à avoir un repère visuel sur le nombre de chats qu'il nous reste à trouver.

Bien joué pour ce jeu c'était adorable !

Already rated your game a few days ago :) Here's mine: Un chat à Paris

Just rated your game, if you ever want to check mine: Un chat à Paris

Very cool game! The crossover farming x roguelike is really awesome, it makes your game stand out. The overall execution was quite good, with nice graphics. Even though the game is already enjoyable, I would suggest 2 things to improve. 1) Add depth to the combat, maybe make enemies movement more interesting (right now i'm just running in circles and shooting). 2) Add some JUICE! Examples: enemies should flash white on impact, could be screen shakes when shooting, there could be big juicy explosions (every game needs tons of particles), that kind of stuff. If you need reference for these two points, look at Nuclear Throne, one of my fav games, which handles these two points greatly.

A great entry, keep it up!

Thanks! Agreed with your feedback--I believe you summed up some key points for improvement here. :)

Thank you so much for the extensive review! Your feedback is taken into consideration!

Thanks, your feedback is appreciated!

Thx!

Thank you, glad you liked it!

Thanks! Appreciate the feedback!

Super refreshing game, truly wonderful in every aspect. The writing is on another level. Stunning game!

Thanks, means a lot!

Thank you!

Thank you!

Thanks!

Thanks! Appreciate the feedback!

Thanks! Sorta yes haha

Thank you! Yep, gotchu for the bicycle, you're not the only one, it's probably a little too tricky.

Thanks you! Just played yours!

Nice game! I used to play Solitaire when I was a child. Loved the aesthetic here (visuals + audio). Very well made!

Great game! The visuals and audio are truly awesome! Really felt like I was driving through hell. The gameplay was a little confusing, didn't really know what to do except driving straight. Also, I could reach the end of the map (gray background). Overall a nice entry!

Great game! The camouflage mechanic is sooo good, and works really well with your art. Liked it a lot!

Nice game, love the idea. Biggest problem for me was the platformer controls, it felt they made the game harder than it should have been. But I liked the idea of replaying the level with a storm on top.

Great game! Very underrated. Gameplay loop is very engaging. I loved the tutorial with the different pirates speaking. Amazing job!

Nice game! Like the concept a lot. Some of the actions feel a bit weird, like having to hold click to attack, it feels weird not to be able to attack if you just press once. For the fireball too, not sure I understood what was going on: I pressed once, it worked, and then it never worked again. Lastly, pressing P didn't work so I couldn't finish the game.
Overall some nice work there still!

Thank you man, I appreciate your enthusiasm! The lights are made with a custom shader with the Godot engine. It's a very straightforward shader--just inverts colors of the screen, you can find tutorials on how to do that online.

Thank you!

Thanks!

Great game! Kind of gives me Half-Life 1 vibes. Graphics are nice and the puzzles are cool. Really nicely made man!

Great twist on tetris! I liked the idea a lot and the game was very fun. Two remarks: 1) missed opportunity for the sound track to be some kind of remix of the iconic tetris theme. 2) Feels weird to end the game with a timer-- would feel more organic to end the game when the player gets too big and is stuck or something (but maybe have ways to get smaller for the player, like doing full rows like in tetris? idk, things to consider).

In the end a very creative one, 5/5 on innovation, good job there!

Game looks absolutely awesome. Imagine this in multiplayer, kind of like Lethal Company or smth, would be incredible.
I had a lot of trouble understanding what to do with the signals though, I might be stupid, but maybe could be simplified a bit, idk.
Overall fantastic job the atmosphere is excellent.

Nice game! Some quality of life stuff on the web version was quite bad though: after pressing esc, i couldn't look around anymore at all, and I couldn't exit the buidling menu, which makes the game... pretty unplayable. That's sad cause it looked nice and I laughed hitting an animal even though the game is called Save the animals x)

I escaped the grind! Nice game, the sound effects had me rolling (Aligato!). Maybe a bit more polish would be nice, but a funny game still.

Amazing game. the minigames are fun, work really well, story is cute, visuals are great. Reminds me of the critic from Ratatouille. Love it!

Nice game, idea is nice. A few things that could be improved: artstyles clash a bit, movement is slow, can't pass dialogues. Overall nice work here.

Great game. The graphics look incredible honestly, with the lights and animations. Perhaps gameplay felt a little limited at first (basically kind of a clicker game) but the story and take on the theme really carry the whole thing. Fantastic work here!

Thank you man, means a lot!