give me a way to dm you
Thomas Lean
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I'm not sure to understand your question but basically :
- Until you've bought the asset pack, you can use it as you want, even for commercial projects.
- I would like people to credit me if they're using my asset pack but in the end if you don't want to, nevermind. Do as you want :)
Hope it answer your question!
Hey :) For the death animation, I'm working on a "extra-animation" asset pack because a lot of people asked me about more animations. But for the "casting spell" one, that may be something too specific so I recommend you to simply contact a freelance animator and ask her/him to work on additional animations for your game :)
And for the spritesheet, here is a tool that I usually use to make spritesheets: https://www.codeandweb.com/free-sprite-sheet-packer It's very useful and it can adapt for your specific needs !
No, at the time I've checked game like Celeste and some others and realized that they don't have any death animations, they simply make the character disappearing with an explosion/magic FX. If you have more infos about what you're looking for, I could do a death animation in the "extra-animation" I'll work on soon. But I need to know what kind of death animation you're looking for, games makes it really differently.
I'm planning to do additional animations soon, roll dodge was highly asked so I'll do it for sure. For the bow n arrow ones, it may require more work (+ if you want a 360 aiming poses), so maybe your best option is to contact an animator freelance and ask him to do the extra-animations that you need.
Ye that's something which have been discussed a lot if you look at all the other commentaries. I've explained that at the time, since I knew that a lot of devs work differently for animation (frame folders, spritesheet, etc), I've decided to export it like that since it's easier for devs to make a spritesheet/atlas with frame folders, following their preferences, instead of asking to devs who want to make frame folders to find a way to do it with spritesheet/atlas.
For the next ones, I'm planning to simply export into different formats in advance. But I know that even if I do it, some devs would tell me that my spritesheet is not done like the one they want (for example some devs prefers spritesheet per animation, some others prefer a single resolution for all animations instead of other prefering a different resolution per animation/spritesheet, etc).
So in the end I'm up to ideas but for now frame folders seems like the best choice to let people do what they want :)
if you mean the spritesheets: no. I only have exported frames in folders + join the Photoshop files if you need to edit something.
In general when I want to quickly make spritesheets, I use this website: https://www.codeandweb.com/free-sprite-sheet-packer, very easy to use :)
Hope it helps!
ye it's png sequences, no spritesheets! but if you're looking for an easy way to convert them into spritesheets, I use this website which is very useful (and easy to use): https://www.codeandweb.com/free-sprite-sheet-packer
I've also provided the Photoshop files so you can edit things if needed :)
well if it's a problem for a lot of people, I can do it. But I'll have to look exactly what's the best thing to do because I know that a lot of developpers works very differently with exported animations and I can't re-export the whole animation sets each time someone ask me to do it, because there is a looot of different ways to do it (some devs prefer a unique spritesheet for the whole animation set, others would prefer one spritesheet per animation, else will ask me for one gif per animation cropped with the minimum size for each animation, others would like one unique gif but with all the animations in it, you want me to export separated gifs but with a unique size which would be the same for each animation, etc.).
So that's why I've only exported it as folders with separated frames for each animation: It's the best way to allow people which will prefer something else to quickly modify it so it fits to their own way.
But I hope you understand that I definitly can't take time to export this pack in all the different ways people would asked me to do, it would take me a lot of time.
Also if you want to know what I would do in your situation: I would simply open Photoshop (or an equivalent), import all the frames of all the animations in a same canvas. Then I would crop this canvas to the minimum size so I'm sure it fits to the maximum size of all the frames (and so it would be the same size for all the frames of all the animations). Then i make photoshop turn these layers into animations frames so that it creates a long sequence of all the animations. Then I just have to export all these animations separatly as gifs. So I'm sure that all these gifs will have the same size :)
Hey! Thanks a lot for the purchase :)
It looks great already, the dynamic light is lovely <3
Also I've just seen that you're looking for additional animations. As I've answered to a lot of people already, I'm planning to do an "extra-animation" pack for this character since a lot of people are asking me for different additional animations. I'm too occupied to work on that for now but I'll do that in a few months maybe, so stay aware :)
For those who have unvote this comment: please don't. Don't forget that 20$ is not the same everywhere and it can be a lot for people living in some countries (or simply for people who don't have a lot of money).
@VesuEms: I will make all my asset packs for -50% in a few months. Not sure when exactly yet but I'm planning to. So keep an eye on my Twitter if you still want to buy it :3
Added :) But if you need help on Unity, be awared that I'm not available a lot + I'm not using Unity as a dev so I won't be able to help you a lot on that part.
If you're looking for help with Unity, I've recommanded to a lot of people already to look for Unity communities/discord servers. I know that a lot of people over there would be happy to help!