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Underwhelmers

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A member registered May 08, 2021 · View creator page →

Creator of

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They are not discarted but they are very low in the priority list.

Yet I'll push them up a bit :)

We didnt get to include it, on the jam deadline, but there is the hidden option of handholding.

I hope this makes sense now, because even if you cant access it it's in the code, so measures had to be put in place.

Nice art and animations.
It's a solid start for a proyect :D

I didnt find the easy way to the finish line....
Also didnt find the horny...
But the platformer is supper fun and had to walljump a corner to complete so I'm proud of what I acomplished :P

Yeah, I didnt have time to colour it properly, less to polish other aspects...

But probably sfx will increase quality brutally :D

I'm not done experimenting so this is usefull feedback.

Thanks.

That's an accurate description...
:P

I thank you the effort put in the post.
You are on spot about the reasoning of the foods.
And I wish this helps future players to get to the final reward.

I hope you had a fun time with this game and found the rewards rewarding enough :D

XD!!!
I mean... The game it's collecting wargings at this point.

It's a really fun experience! 
Well done :D

Yeah the game is kind of broken because some of your sugestions are suposed to be implemented already xD

This build never ceases to amaze me with how broken it is xD

Thanks.

I'm really happy that so many got interested in the concept and that the broken and ugly implementation did not scared everyone away. n.n

Yea I had to cut so many corners that I ended with a circle.

The system is absolutly broken and it's one of my first times making AI with more behaviour than, move here.

So if only seems quirky It's a huge success for me xD

It's a really good foundation because it leaved me wanting more. Well done!

Thanks for the feedback.
The only place I had time to develop properly was the integration of mechanics with kink.
So I feel releaved that at least that came through n.n

Nicely done I love the idea of shifting rules and this is a absolute neat and cool way of doing it.

It speaks to me in a deep level.

That explains a little why It seemed imposible to avoid damage XD.
I was just confused because If it was a puzzle, I was failing misserably.

That sound effect will follow me all day.
I wont be able to walk without thinking in that.
So, congratulations XD.
Also, nice game.

Nice entry. This is very cute and could easily be a bedtime story.
Really really cute.

As always I left your proyects intrigued in the good way and confused if I made things right.
The explorig part was absolutly clear.
The fight half automatic half building, I didn't understand enough to use on my advantange.
The experience is a fun one tho, keep your creativity this high!

It's only an engine so it's hard to judge.
I didn't find any glaring issues with the engine some little polishing here and there to fit more my taste.
But it seems solid and a really good foundation.
Good job.

I really liked this experience It was refreshing and confusing.
I don't believe I have the grasp of the mechanics to understand what I was doing but I fulfilled the deliveris and got back to base so It's a success.
The art works perfectly for the atmosphere presented.
A good job through and through.

I'll keep an eye on this.
I love all horny simulation.

Keep at it It's promissing.

It was really easy to understand what to do.
Good job.

Lovely, but my reflexes are not the best so I couldn't finish it... u.u

The art and all the elements are there to make you go Awww. And it 100% succeede in that front.

And they lived happily ever after (In my ending).

I liked the experience, the timing was rushed just enough to not feel rushed for me.

Good work with the experience.

I really like the use of the mechanics and the originality, I'm eager to know if there will be more.

But even if it is one of those times where you feel satisfied with the result. What you have here is an amazing take in platformers horny.

I DID IT!! I think...

It was ackuard, witch was the point.

It was janky, witch was the point.

I got mad, witch was the point.

The only thing I feel strange about is that the game keeps going unaltered after the bra is untied.

Is there more or my initial starement is correct?

I'm may not sound refined when I say this, but.. How dare you do that to my new waifu *0*

Joking aside i like the character designs a lot, the background too, and the sound effects were on spot.

There's room for improvement with controllers and level design.

The things I'm left craving for are some other animations and some clever mechanic taking advantage of the caracteristics of the goo.

I really enjoied the art style, the characters and the story.

The pacing felt a little too slow for my taste. But that's 100% objective.

It's impressive that you manage this much in the time given, well done.

I believe I can't give feedback to this.

This is simply out of my league to judge.

All shines with the amount of polish and quality of a fully done game.

Excelent.

Very simple and to the point.

I wish this were how some other games minigame were played because rewards mastery and there's a lot of potential in it.

It's so pretty!. Like I wanted them to stand there and seek all possible interactions because I wanted to see more.

There's a funny bug where the blonde whom the demon were able to speak to, were slowly sinking in the ground.

I have no idea what I just played but well done, because I played it until the end xD

Really neat concept and prototype. I can see the ambition in this game. 

There's little actually there to give feedback, but all that is in place it's very good.

I like all in the game. Concept, writing, characters, art.

Very well done. I would gove more feedback but storytelling is not my forte.

I absolutly loved this experience.
It scratched an itch I had for a while.
I wish this was developed more and had more explisit content.
I just need to bang that dragon...