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A member registered Jun 28, 2023 · View creator page →

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Thanks for playing! Definitely greater contrast is something we are working on. Part of it is the combination of a shader and the skybox reflected light which I need to learn how to implement.

In theory I can store the enemy information in a resource that the enemy controller updates and then set that resource as a uniform in the shader script.

That's my strat too!

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Oof, the high score thing is a bug. It should actually say no high score. Definitely needs more juice, you're right! Originally I wanted the lava surface of the planet to dynamically reflect the game state as well, but I hadn't figured out how to pass the entire enemy death update to the shader before crunch time.

(1 edit)

Thanks for playing! The enemies grow by touching each other and shrink when you shoot them. The planet also shrinks if you don't kill the enemies fast enough, but probably shrinks a little too slowly...

Thanks! It was fun learning how to make that texture wrap the sphere

Your art was really great too !

The concept is really fun! I also liked the evolutionary stages. The progression does feel a little slow though.

Very satisfying suika-like. Would be helpful if the similar sized circles were less similar color circles, because the step size is somewhat small, I occasionally mistook that they would match.

Yes

Fun race game! Really interesting concept!

Really fun idea, and the movement is satisfying. Aiming to eat the mushrooms is a bit inconsistent for me, but it might be a mouse sensitivity issue. I got clipped into the attic of the house and stuck.

Thanks for the feedback! I originally made it so slow because it was pretty hard to aim on a pixel perfect. It uses a frame delayed movement timing, so I may mess with increasing the game speed since I fixed the hitboxes.