Thanks for playing! Definitely greater contrast is something we are working on. Part of it is the combination of a shader and the skybox reflected light which I need to learn how to implement.
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Oof, the high score thing is a bug. It should actually say no high score. Definitely needs more juice, you're right! Originally I wanted the lava surface of the planet to dynamically reflect the game state as well, but I hadn't figured out how to pass the entire enemy death update to the shader before crunch time.