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Yohsk

193
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20
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8
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A member registered Jul 04, 2017 · View creator page →

Creator of

Recent community posts

Really nice little game, 

it still took me 3-4 attempts before understanding what I needed to do (~^w^)~ and 5-8 more before I managed to go to level 4. As you said in another comment, a small tutorial would be great (for example, first time playing I was wondering if I needed to match a complementary color or their color, and I was wondering what I needed to do to win the level)

Anyways, it was pretty fun ! Well done !

Thank you ! (^^)

There is indeed still a lot of things to complete ! (And a lot of things missing from the initial plan).  Tower defense and rts are probably the two types of games I played the most, so I'm glad I tried to do a bit of both together here.

Thank you very much for coming back and playing it ! I'm glad you had fun !(^w^) (and that the fix sugestion worked :) ) 

Thank you for playing ! I'm glad you had fun (^w^)

The idea of not having friendly collision may be great idea, but it's probably not possible the way I coded the units themselves for this project. (Basically I'm letting the engine manage most things collision related and I don't know if there is an easy way to ignore 'some' objects from collision). Thanks for the idea. I might try to manage the unit on a higher level for my next rts project so it's an useful idea . (^^)

That said, in case of mistakes, I do think there is still the "suppr" button that delete what is selected. It was mostly for debugging but it's always useful to have so I kinda let it in. ( There is not chatbox to confirm deletion tho, because they are hard to do (~"^w^)~)

Thanks again for playing (^w^)

It was nice walking around (~^w^)~ and i do like the art.

That said, I totally understand the godot part. Finding a good way to make dialogue box in game and managing dialogue is probably one of the things I found annoying to do in godot, even with some plugin (like dialogue-manager or dialogic). 

Still, thank you for posting your submission ! (^w^)

I'm sorry you couldn't launch it :/

I did just tried on the same Chrome version as your own but I was able to launch it. This error is not unfamiliar, as this is the reason why itch io has an option when posting a game named "SharedArrayBuffer support(Experimental) "... But the option is enable in my case.

I however did found a message about that bug on the itch io dev forum . It may or not be related to your issue, but I do use Godot 4 as an engine and a lot of people finding my game seems to use the random submission page :

(They seem to advise to open the submission in an other tab with control-click ?) In last resort, you could try the direct embed itch dot io page of the game, but if it's still doesn't work... I don't know. This seems to be more a server/host website problem.

Neat ! Thank you for the explanation !

Really nice crafting and combining game (~^w^)~ (nicer than the clients, even if they keep waiting despite complaining a lot)

Well done !

It was nice just going around and collecting things, even if, like you said, I wasn't able to find any working crafting recipe. (~^w^)~

As you said, the procedural generation seems to work pretty well (at least the 3 times I tried), and you did put this prototype out for us to test. I though the sprites for the monster/ingredient/alchemist were pretty neat too.

Thank you for posting it. (And yup, time management is usually a biiig problem for me too (^^") )

I see ! Thank you for playing (~^w^)~ The fog of war was probably the most time consuming thing to code so I'm glad it's working properly ("^w^)

The only way to gather mana right now it's to select the wisps and right click on the "mana nodes" (the weird white an blue things on the ground. Once they are next to them they should be generating mana.

Nicely done ! Really interesting minigames ! 

(I kinda lost every time I played a new minigame because I couldn't read and do the game in 3 seconds though (^^") )

Really interesting tower defense type of game (^w^)<3

It was really nice to play the 3 maps ! (~^w^)~

(7th, 8th, 11th and 12th soldiers can be hard to select though, it's like there is a box around the number of selected soldiers that prevent me to click on the soldiers themselves;)

It was pretty nice to play (~^w^)~ 

I totaly died during the shadow fight but well, as you said, the respawn is very forgiving. I'm really curious about what you exactly meant about implementing a state machine for your game though.

Congratulations on your submission. (^^)

Thank you very much ! I'm glad you liked it (^w^) 

(And well, starcraft is defenitively on of my favorite game when it come to RTS)

Good Job ! I really liked it.

I really like sci-fi settings and slice of life and you seems to kinda mix them both (~^w^)~ Still, I'm left with way more questions than anwsers concerning HL and X-02. I'm really curious how their relation will evolve with LYNDA in the mix.

I'll (im)patiently wait for next update (^w^) <3

Good rest and good luck with that very long Scene 4 (^^)

Thank you ! (^w^)<3

I don't know how fast I'll advance but I do plan to finish this story ( slowly but surely probably (^w^))

Really nice story (^w^) <3 <3

I love the art (^o^) It's really cute (^^)<3

I'm still not able to get the hard mode ending though (t_t)

Really nice game (^w^)<3

Really good story (~^w^)~ <3

Interesting story (^w^) I really like the atmosphere you created (~^^)~

Really nice short story (^w^) I hope Nobody got the info they wanted.

Really great ! I love the art, and the story is really touching (^^)

Thank you for writing it (^^)<3

Really well done. Meow.

Pretty nice and hopeful story (~^w^)~ Getting better, day by day.

Nice story ! (~^w^)~ Now I'm really curious about the events that made him "the fallen".

Thank you for this small fantasy tale (^w^)

I love magical girl origin stories (^w^)<3 Well done !

Nice game (^w^) 

I tested it alone in a 2 players match (~^^)~ As other said the controls are feels a bit too close for the 2 players setup, and I agree with Raptorspank about it (^^)

Thank you for making this game (^^)

Thank you (^w^)

Nice game ! (^w^)

I was a bit confused until I opened my inventory (~^w^)~ Now I'm heading back to the south with the shiny treasure (^^)

Thank you for creating this little adventure. I really like it (^^)

Really cool game (^w^) I loved just moving around, the way the ship move feels really nice.
Thank you for making this !

Thank you ! (^w^)

Good base for a game, and with story (^w^)

Someone already said it, but I would have loved a health bar too (^w^) I also didn't notice the color change for the player (~^^)~

Thank you for making this (^w^)

Thank you for playing (^^)

Nice and Interesting game (^w^) 

Most of the remarks I would make were already made by other ( (~^w^)~ a timer of time left for the encounter, more ressources or a way to have more ressource with you do better ?) 

Thank you for making this game !

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Thank you very much ! (^^)<3

Really neat (^w^)<3 

I really like the fact you can destroy tiles (even if I almost destroyed my only path to the door at some point (^^") )
Thank you for making this little platformer game (^^)

Thank you ! While there is a small hitpoints system implemented I decided to not use it (I felt it was better that way) (~^^)~  So you can't die right now. 

Thank you, and Thank you for playing ! 

Each arrow id is put in an array with a limit size (10 in the demo) : Once the 11th arrow is shot, the first one is removed from the array and the game (~^w^)~