I truly loved it :D The only thing I miss are some credits in the end so I could clap while standing.
Yvens R. Serpa
Creator of
Recent community posts
Thank you so much for your kind words :) Indeed, the game has quite some easy levels, which are somewhat by design, so you can learn how to play the game without texts or tutorials. I plan on adding and expanding it a bit further later on with more difficult challenges - they take quite some time to design.
Thank you very much. I try to keep the gameplay and mechanics quite simple so I can put a lot of effort into making music, animating, and polishing other stuff. I also try to design the levels in a way that you will (mostly) get what things do by just trying them, and slowly I ramp up the challenge to check how much you've got to understand them or if you need more thinking.
This is not really clear from the rules in the FAQ. For example, I want to make buttons for my UI, and for that, I take screenshots of (Kenney) 3D assets and then use these screenshots as UI (2D images) elements in my game. Is that allowed? I know the rules say, "You can edit (recolor, crop, rotate, flip and scale) and combine assets", but the screenshot is not really any of those.