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zebsoft

103
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A member registered May 25, 2020 · View creator page →

Creator of

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Thank you so much for the feedback!

Yay! Thank you for all the kind words.
Also, 🍠👼 "bless you my child" 👼🍠

Thanks for the feedback!
Yeah, bevy is in desperate need of finer-grained audio controls, imo.
Thanks for playing, and the kind words.

Haha. It's a guilty pleasure, for sure.

I noticed that. I guess what I mean is that the scaling in numbers, hitpoints and powerups could be balanced a little more.
...but ofc, that would probably be outside of the 3hr scope, so don't let this comment take away from your achievement 😉

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Cool looking game! Pretty fun too.
I did get out of the track pretty easily though, which breaks the game.
Maybe you could change the placement of the ramps or make the track walls higher?

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Thanks for the mercy, haha
...and thanks for playing!

Glad you enjoyed the angelic sweet potato's touch 😌

Thank you for playing, and the compliments too.
This was actually our first ever game in bevy! I'm sure there's some settings deep in it's rusty depths pertaining to fullscreen.
Next time, we'll have it fullscreen-able ;)

Are you making these games all by your self? graphics sounds and all??
You are a god, my friend.

I think my leaves got so small that i starved. Poor bug.
Nice halloween theme, gj. 

:)

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Phenominal!
Truly love this game.
The arcade grabbing machine is a favourite of mine, and you've mixed that with explosives.
What's not to like!!
I especially like the little cutaway of the guy controlling. Such a cool little addition.
Crazy for 3 hrs, ngl.

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I think it's beautiful

This reminded me of the movie groundhog day.
Imagine if you could relive the same day, knowing what to do and what not to do...
Also, i got the trolley problem theme in my game too, snap!
All in all, really liked the music, and the illustrations.
Well done all for getting this together in time!

You've got a great style!
Uplifting and quirky music too.
Nice little stories about the two characters.
I was SOOO determined to click every single last butterfly, wierdly addictive!!
Great job.

Pretty good! I noticed that the only powerup really worth getting is the power upgrade, as the enemies just get tankier all the time.
...but all in all, very good for 3hrs ( and on scratch too :O )

I woke up naked on the street, thought about some things, died to a bus on the sidewalk, and now I am in the afterlife cat cafe.
10/10

Nice job!
I think i died a couple times from the engines overheating without hearing a warning, but I get the jist.
Well done for doing this in 3hrs!

Some people just love kicking those signs, ey *internal rage*
I saved 60 lives though! Feeling pretty acomplished in my people saving skills.
Great work :D

Impressive for 3 hours!! Love the vibes.
I mean, I was flying off most of the time, but I reckon with a bit more bug fixing, you could have a solid game out of this prototype.

Nice concept, and I really liked the dialogue too.
Would love to see what the later levels hold.

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lmao, the audio is stuck on BRUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH-
Pretty funny bug.
🤣

Glad we finally get to play the game!
A nice lil' catching game, with a twist...

Thank you for the compliments 😊
and thank you for playing!

Gamers be gaming 😄
Thanks for playing!

Thank you so much for the kind words, and thanks for playing!

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Thanks for compliments and the feedback.
I did originally have it at a minute, but wanted the ending score to be higher, so you have the potential to see a nice big score at the end.
I think if i was to continue with the game, I might bring it back down to one minute, but change the scoring system from the current linear one (100, 200, 300, 400, etc), to one that doubles (100, 200, 400, 800, etc).

Really appreciate the words 😊

And a decent score to boot!!

Thanks for playing 🤭

I've been throwing around likenesses to ikaruga, but in terms of design, this is the closest I think!
Good work :)

respectable!

Thanks for playing! What's your high score?

Glad you liked it. Thanks for playing!

Thanks for playing Serdar!!
👻

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Thanks for the kind words, and thanks for playing!

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So, when I pass a hot or cold area, the cube gets affected sometimes if its not in the radius.
Seems to happen when theres an edge of the cube close to the hot or cold circles.
Not a huge issue considering that you can benefit from both states, and choose the right path.

Agreed on the clicking outside the window thing.
Yep, this was just something that was not caught before the time was up.
However, I have enabled fullscreen now as a work around, although it is fixed at 600x600 px
Thanks for the feedback!

Nice! It works now
Loving the simple yet charming aesthetic.
The sounds really make me feel like I'm pushing this machine to it's limits!
I like how you can make it as easy or as difficult as you want.
loved it!

Tried to play, but it's saying "Failed to load mono" :(

Really nice mechanics, I did consider something like ikaruga for mine too, but you've really pulled it off here.
Great work!

I love the sound and music.
Great idea for the puzzle mechanics too!