Submit here any bugs or issues you are having
A roguelike deck-building game in space! · By
"Panic Crew" effects all ships on the enemy team, although the text seems to imply a single target.
If you have multiple cards of the same type in your hand and you play one, the game just takes the first one of the selected card type from the left side instead of the one you click on.
The content of the card frames goes away faster than the frames themselves once the cards have been used.
I hope this is helpful!
Three small issues - "Last Resort" adds another energy slot for no reason. Actually it seems like energy just sometimes adds for no reason in this version- I wasn't able to pin it down to the effect of a specific card, just sometimes the turn would start and I would have 4 energy instead of 3.
If you click on an offensive card, like plasma burst, and then click on your own ship, you can't select an enemy target until you have clicked on the card again.
The text for type 6 shields is mistakenly the one from Reverse Polarity.
The 'particle cannon' card has been causing a few issues. I can soft-lock the game where the enemy has -HP but doesn't take a turn but isn't destroyed. The card doesn't seem deal damage when it's played but rather after another card is played, it also doesn't immediately get discarded and I can use it more than once--I think this has an energy cost but the indicator lamps stay lit. I can't target the ship if it has -HP but it can be destroyed if I play an area effect weapon like Napalm, provided I can target another ship.
Kind of a minor quibble but there's now a slight delay between when my cursor is over a card and when it will respond to being clicked on.
Hello! Slightly bigger glitch this time. The game crashes back to windows between 10 and 30 seconds of the start of gameplay. This happens whether I am starting a new game or continuing an old game. Is there an error log in the game files I can send to you?
EDIT. I tried windows 8 compatibility mode and running as Admin just for kicks, same deal both ways. It can sit at the menu for an unlimited amount of time but once you start gameplay it is counting down to a crash.
I love this one. If you click in the red box after you've clicked any card without an enemy target, you can play that card repeatedly... regardless of whether or not you have one in your hand. Tested with Shields Up!, Repair Drone, Prime Defense.
The equipment menu is a hot mess. If you click on a card once you can add it to all three slots. Once I added the drone dispenser card to the third slot I could put another card over it but it would not save the changes when I left the menu, it always went back to drone dispenser.
It also seems like the effect of equipment optimization is persistent, whether or not it is equipped. I don't know if that's because the card has actually switched places with drone dispenser and only the image did not change or what.
If you set the game to windowed mode and return to the main menu it makes the game full screen again.
If you have full energy and Matter Converter and Auxiliary Reactor are equipped and you use Last Resort, not only does it give you another energy, it also does not take away the energy for the cost of the card. So you start with 4 energy, play Last Resort and end up with 5 energy.
Hi! Here are a few bugs i noticed so far :
That's it for now, hope you can fix it =)
Just started a game as the KD Carrier by clicking on the ship selection icon (which is grayed out). Its shows the carrier in the intro screen but the first ship in gameplay.
The 4th equipment slot is also bugged for thr Carrier. You can't swap equipment for it on the equipment page. Ones you fget a 4th equipment item it's just slotted in.
Careless overdrive:
Card reads : does 10 damage and discard. Costs 1 energy
Card effect: Does 10 damage ,"recharge 10 shields"and discard.
Drone dispenser (equipment)
The green rarity heals 1 hp per turn.
The blue rarity also heals 1hp per turn.
When you´r in the equipment menu they are green rarity when not equipted and when you exuipt them they turn to blue rarity.
EDIT: On the equipment screen when had a blue equipment slotted and the select a green equipment on the same slot the color of the equipted card remains blue and turs back to green when unequipted.
Minor Spoiler Alert: I stumbled across what I assume is a rare special encounter with a massive Unknown Ship which, after surviving for a number of turns, said I was worthy and left, triggering a victory. This was awesome. However, one of the cards available as a reward was called AI Supremacy and looked even more awesome, I was super excited. It says it makes 5 4/4 drones, increases my shield maximum, and charges 10 shields. I was so pumped, and managed to get an Opportunity card to trigger it more often. However, instead of its full effect, when I got to the boss battle it just made one drone and charged ten shields, which is garbage for all 3 of my energy and I ended up dying. I do not know what is wrong with that card, but I hope it gets fixed because finding that super rare event and card and then dying immediately really sucked.
0.4.1a:
Panic Crew: Does 1 damage instead of the listed 3.
Carrier is still playable (with new deck)
Got a bug (not reproducable yet) Where i had 1 extra shield and 0.5 extra life, i think it had something to do with the 1hp per turnc ard, it happened after i dequipted it.
Got a bug where the equipment car dthat lets you draw a card on discard still applies after dequipting the card.
I think it checks ones when playing a discard card for the effect and then caches the response.
After beating the game with the Light Destroyer, I tried to start a new game. The only available ship is the starter frigate, and clicking it does nothing. Furthermore, when I close the game and relaunch it, I am given the option to continue my already won run with the Destroyer, which then takes me back to the main menu when I start an event. I currently cannot play the game at all. If you need extra info on what is causing this, please tell me where to look for it, and if you could tell me where user data is stored so I can delete it and start over, I would appreciate it.
Couple of things. Definite bug:
Enemy had 24 health. I played Fight or Flight and chose damage. Enemy took 4 instances of 7 damage and died.
Not sure if bug or card lacking clarity:
Burst Shields doesn't stack with itself - I had 2 copies but after using both, was still only dealing 3 damage on shield charge (confirmed by counting enemy HP as well as the damage indicators).
2 months since I last pointed out a bug I first mentioned 3 months ago.
Still game-breaking. Still not fixed.
Chalking this up as another abandoned early access title which deserved better. I'm disappointed, Massive Galaxy, but I'm going to hope you pull a NMS on us and come back in a way that brings the game back to life and then some. I know life can be rough sometimes, and it's horrible, but I hope whatever chaotic road you're walking leads you back here someday.
Stumbled on this today:
https://store.steampowered.com/news/app/1201830/view/3646263716172386736
Steam got an update in Feb.
No such update to the itch.io version in spite of game-breaking bugs in the latest build on here.