Sprytile v0.5.20 - Documentation and Bugfix Release
Sprytile » Devlog
Hey folks!
This month's Sprytile work was focused on updating the written tutorial to reflect the current state of Sprytile.
An updated video tutorial will be coming soon, but I've always prioritized written docs first.
Along with the tutorial, I restored some missing functionality that I only remembered Sprytile had after re-reading the documentation. Look. It's been a long time, okay?
Version 0.5.20 Changelog
- Added default grid and tile sizes in preferences
- While snapping 3D cursor:
- Control key toggles between vertex and grid snapping
- Mouse wheel moves work plane by half grid steps, hold shift to move by 1 pixel steps
- Hold alt and left click on face to set work plane normal
Files
Sprytile Blender Addon 262 kB
Version 0.5.20 Sep 26, 2020
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Sprytile
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools
Status | In development |
Category | Tool |
Author | Jeiel Aranal |
Tags | 3D, Low-poly, Open Source, Tilemap |
More posts
- Sprytile is 4! Please Give To ReliefApr 02, 2021
- Philippine Typhoon ReliefNov 16, 2020
- Sprytile 0.5 Quick Start Video TutorialOct 04, 2020
- Sprytile 0.5.15 for Blender 2.90Sep 06, 2020
- v0.5.10 - Minor bugfix releaseAug 09, 2020
- Official Blender 2.8 ReleaseJul 04, 2020
- Mesh Decal Layer ReleaseAug 28, 2018
- Upcoming Feature: Decal LayersAug 04, 2018
- Sprytile Tutorial, Bugfix ReleaseMar 07, 2018
Comments
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Thank you for your continued work on this tool. It's been very helpful.
Awesome! Thank you.