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jjjjjkkkkk

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A member registered Apr 27, 2022

Recent community posts

it only gives energy at the start of the round, if it still doesn't give energy it's a bug

Nerf Ferret King. Reasons he is op: Damage pretty much forces you to block, thus adding rage to him. He summons 52 hp enemies, which have about 15 damage, which is literally impossible to kill in one turn without good items. So you have to block even more with meals to prevent dying. But then the ferret does even more damage. Before you say "just git gud", I know he's possible to kill. But he's easily the most difficult tier 1 boss. Queen bee is just a worse version in almost every way. Perhaps make the spawns small ratwolfs or ratwolfs instead of rabbits.

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Cleavers/Assassin's Dagger

Edit: For endless mode. If you want to win easily, mouse wood+reroll for a 3 long bow at matthew's blessing.

there's one

I know that it's the font of btd6.

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Wait you have an itch account? BTw can you change the font so that it's not luckiest guy because it's really hard to read or write capitals. I'm Hytale2023plz on scratch.

Edit: Did you use https://leopardjs.com/?

Uhh emerald bracelet, charmed bracelet, crimson energy, beserker's ring, pacifist's ring, ruby, vampire crystal, gemstone heart, regen whetstone, golden whetstone, coal, duct tape(also if you use cleavers you should know duct tape), and cursed whetstone and i think that's it.

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Reorganize before combat so the shield is somewhere else, tank until the spikes are gone, reorganize and more the shield back on a turn where they block, use shields 4 time every turn.

I can't see how it is because it obviously deals damage.

Now i know why i always miss cactus: It looks like poison ivy, one of the worst items in the game

In the steam version you can only use steak once per turn? I swear that didn't exist in web version.

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Bug: Duct tape blocks bows' effect from arrows behind it, even though bow specifically says only affect arrows

Edit: Also scratch doesn't count as damage for some reason I tested it against the rooster

Will there be any lore for this game? There's already references to "Orderia" and "The Patrol", and one event is obviously an AI or a robot. A few items are modern items that animals couldn't make(like Stopwatch, Red Hoodie and Explosive Arrow) so will there be an explanation for these?

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why would you have to go every single turn? make it a toggleable setting that you can turn on and off

Edit: and besides, I didn't know about pressing space until after this post

no i mean if this person is telling the truth out of combat damage still activates items so it would activate red hoodie

That would be really broken with Red Hoodie.

I swear I've never seen the item cactus before, but that is actually really broken because of Red Hoodie (+3 max health on take damage per combat).

shield spirit

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Ranking all relics since im bored:

Frog Totem: A

Pretty good relic, but it's not conductive fore some reason. More efficient mana per turn than wizard's cap; 3m+2m from spellbook/4m from cap.

Windmill: A

Again, more effective than crimson energy, which needs 3 spaces when placed in a corner and windmill only two.

Tusk: B

Worse than glass bottle most of the time.

Stopwatch: A

Belt of knives is better for cleavers, but stopwatch is better for anything else really.

Spicy Ginger: B

Consumables are quite common, but outclassed by belt of knives which adds 3 damage if you have a shiv or a hatchet.

Spice: B

Pretty good relic for water flasks or old log. Synergies with seasonings.

Shield Spirit: S

Allows you to use assassin's dagger or cleavers with only one energy, Synergies with hercule's pavise.

Sandwich: B

Triples the effect of seasonings.

Ore: D

Outclassed by almost every relic, even the niche ones like spicy ginger because consumables are easier to find than gems and it's diagonal as well.

Mouse Wood: S

Makes arrows one shot everything.

Hourglass: C

Very niche. Pairs well with beserker's club or one of the ethereal weapons.

Glass Bottle: A

Free extra damage! Makes shield spirit or soldier's buckler useless.

Fluffy Cotton: A

Wands provide an easy way to refill one mana per turn. The mana bonus originates from the fluffy cotton, not the wand.

Coral: A

Scales more with extra energy.

Conductor: B

Good with doru/pick axe.

Cleansing Flame: S

A must-have for cleavers.

Bombstone: C

Its only use is for ethereal weapons. Good with etheral blade and makes it deal 72 damage per energy. It appear i underestimated it for arrows, so now it's a c.

Barbell: A

Similar to mouse wood but with a weaker effect.

Belt of knives: S

Makes shivs or hatchets give +3 damage to adjacent weapons.

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I don't care. Just make it a toggleable setting so people who want convenience can have it. If you have consumables, just don't turn the setting on. Just think about your moves BEFORE you use up all your energy! WOW! What a great idea! You should be doing that anyways.

The only reason you're dying is because you haven't gotten a good enough build yet. For the enemies with spikes, there is a relic "Cleansing Candle" that removes spikes when you attack. 50 armor is not enough. With items like archangel armor, the forge event which adds haste onto shields, or the item "Pretty Anklet", you can get haste which with structures or helmets, can get to the 999 block cap, although poison will kill you if you only block. With Assasin's Dagger, which gets one extra damage per kill, you can get to floor 100 and theoretically get to any floor you want. 

Zero block run:

In contrast to a normal run:

See the player armor lost statistic?

There's no statistic for my zero block run.

W H A T

Found this in a chest

Shield spirit doesn't use single use weapons if you've already used them this turn.

Okay, that makes sense if you have haste forged onto it.

Suggestion to add a setting called "Automatic End Turn" which automatically ends your turn if you have 0 energy and there are no mana in your backpack.

You could prove that by going into the stats screen and seeing "Player Armor Lost"/"Player Armor Gained"

Bug: If you dodge an attack, it does not proc spikes. Spikes says (Deal x damage when attacked), and if Dodge says (Next x attacks do not activate) or something like that, it would be logical. But dodge actually says (Next x attacks deal 0 damage), and an 0 damage attack is still an attack, therefore it should deal damage.

maximum block in one cycle:

Haste is broken

Shield spirit be like:

How is that game breaking? If I remember correctly, fluffy cotton disables wands for one turn, so that's balanced.

Yeah I agree mirror shield is useless if you have candle

Cleansing candle...?

If you organize shields like this:

🟦🟨🟦

🟦🟨🟦 the mirror shields will be used more

This is a great idea! Rose is one of the most underwhelming items imo, way outclassed by spiked helmet which add block and can be buffed by other items.

How would we know if you just went to the second last boss with a shield and just discarded it before?

Is it just because the shield spirit effect? Whenever the shield spirit activates an item, it gives -1 to it's damage. So you might have just used the club too many times.

Yep there's a glitch where items that summon items(like old log or ethereal wand) make grids that can't be placed light up. The arrow wand can only summon arrows on it's column, afaik.

Thought of that too, but you have to have hourglass so rapier damage would be lowered. It would work better with belt of knives and a summoning weapon, like ethereal blade or ethereal shiv. Also thought of using guarding band to have infinite haste and red hoodie for max health.

yea i figured that out with a jade axe, kinda dumb honestly