Kai Hemming (SWE, Hobby Game Dev & Artist)
Computer Science graduate from St. Andrews university. Software engineer and hobby game dev. Traditional artist learning digital art, primarily environment art.
Part of Kbippy Games - friends from uni+.
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1 University Game Development Experiments
These are game development projects completed as part of my degree, they were programmed in Processing (Java) to prevent the usage of quality of life game engine features, e.g., pre-built graphics programming, collision, and physics.
1.1 Cult Scene Investigators
Team of 3.
This game had its own solutions for managing game objects, such as the creation of its own animation class, raytracing (lighting), switching scenes, enemy AI, etc. A short story horror game with multiple-endings in the eldritch horror and detective genres.
1.2 Missile Command Remake
Solo.
Projectiles with their own mass that are affected by drag and gravity. Game has its own wave system, meteors can split, implements smart bombs and enemies that drop meteors - similarly to original.