Hey I just wanted to post here and say I finished up a 24 session campaign using SUtS last month. I had 6 players, and we completed all their personal arcs/storylines, and ended the campaign with our Sun Speaker and Sorcerer battling one another an simultaneously transforming into beast forms and becoming new gods of the Lands Under the Sun. So I just wanted to say thanks from all of us for a fun game and setting!
Seems well-inspired enough, but this use of the Forged engine has all the marks of an inexperienced beginner to the basic gameplay. As a fellow hacker and fan of the touchstones, I will provide specifics if such contribution is desired, otherwise I will just let this simmer and check back when an update comes out.
Aw, I am sorry to hear that. FitD is such a powerful framework, but I know it's tough to work with. I followed nonetheless! I hope your future projects prove to be less spirit-breaking
This is great! It is amazing how easy to understand you make the FitD engine tbh. Blades is a CHONKY game and this hacks makes aproaching the amazing world of FitD a breeze, specially for people coming from games like Dungeon World.
I’ll be playtesting this shortly. Also if you ever want/feel ok with someone to pull a spanish translation of the game, please contact me (for free haha).
Also, I hope you are doing ok. Ty for this cool thingie!
Hey, was getting into hacking up my own Sword-and-Sorcery game, and found this. Enthralled. Your touchstones are obvious in hindsight, and I've been desperately trying to engineer some greater-than-the-whole mix of PbtA and Blades.
I would offer to help with the production, but it sounds like you've already got everything covered? If so, good luck! I'll be looking forward to playing and developing content for this game when it comes out - empire-factions, playbooks, all that good stuff.
I pretty much got nothing covered haha. I kinda lost passion for this project (as I finished all campaigns I ran with it to conclusion), and so I work at snail's pace.
All in all, if you want to do something with it, don't wait for me, everything I do is CC-BY-SA anyway.
The "Recover" section describes rephrasing Grave and Extreme harm into scars that never go away. That's great. I love that. It's a little unclear, though, if that becomes a purely fictional aspect of the character, or if Grave and Extreme harm literally never go away, meaning a character can only take 1 Grave and 1 Extreme harm ever.
Hi I had another question, for comparison against NPCs and for the purpose of stuff like Fine equipment, how do you at least initially determine the Tier of PCs? It feels like some kind of soft guidance for that topic, or just an address of how you don't do that (if you don't) could be helpful!
As for increasing action ratings, I've just completely forgotten to write about advancement lol. In short, on the charsheet there are 5 dots near an attribute name -- each time you gain XP you can put it either into one of the attribute XP trackers or into playbook XP. When an attribute tracker fills up, you can increase one of the action ratings by 1.
I don't plan to add more playbooks, at least at this point and, honestly, I don't really know what kind of playbook is there to add -- pretty much every fantasy archetype is already covered.
Hi everybody. First of all: nice. I love those Dark-soulish games. And I like BitD mechanics, so... nice combo. Then, a potential bug: pag. 45, Flashback chapter talk about "stress", while I suppose here should be Doom.
Of course, there are typos around, but I suppose the beta version is still in full developement. However, at least fix incadecense at pag. 64, opportuunity at pag.51, sloppines at pag.57, beaty at pag. 76.
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Hey I just wanted to post here and say I finished up a 24 session campaign using SUtS last month. I had 6 players, and we completed all their personal arcs/storylines, and ended the campaign with our Sun Speaker and Sorcerer battling one another an simultaneously transforming into beast forms and becoming new gods of the Lands Under the Sun. So I just wanted to say thanks from all of us for a fun game and setting!
Seems well-inspired enough, but this use of the Forged engine has all the marks of an inexperienced beginner to the basic gameplay. As a fellow hacker and fan of the touchstones, I will provide specifics if such contribution is desired, otherwise I will just let this simmer and check back when an update comes out.
While hearing specifics would be pretty neat, an update will never come. This project broke my spirit, besides, design-wise I moved on from FitD.
Aw, I am sorry to hear that. FitD is such a powerful framework, but I know it's tough to work with. I followed nonetheless! I hope your future projects prove to be less spirit-breaking
This is great! It is amazing how easy to understand you make the FitD engine tbh. Blades is a CHONKY game and this hacks makes aproaching the amazing world of FitD a breeze, specially for people coming from games like Dungeon World.
I’ll be playtesting this shortly. Also if you ever want/feel ok with someone to pull a spanish translation of the game, please contact me (for free haha).
Also, I hope you are doing ok. Ty for this cool thingie!
Thank you for your kind words!
The game is licensed under Creative Commons Attribution-ShareAlike, so you don't even need to ask for permission.
I would certainly appreciate if the translation was available for free or PWYW, but even that is not a requirement.
Hey, was getting into hacking up my own Sword-and-Sorcery game, and found this. Enthralled. Your touchstones are obvious in hindsight, and I've been desperately trying to engineer some greater-than-the-whole mix of PbtA and Blades.
I would offer to help with the production, but it sounds like you've already got everything covered? If so, good luck! I'll be looking forward to playing and developing content for this game when it comes out - empire-factions, playbooks, all that good stuff.
I pretty much got nothing covered haha. I kinda lost passion for this project (as I finished all campaigns I ran with it to conclusion), and so I work at snail's pace.
All in all, if you want to do something with it, don't wait for me, everything I do is CC-BY-SA anyway.
Roger that. Passion is a capricious beast! If working together is in the cards sometime then let me know, but I'll at least credit you thoroughly!
I don't understand how the Sorcerer's magic works
The "Recover" section describes rephrasing Grave and Extreme harm into scars that never go away. That's great. I love that. It's a little unclear, though, if that becomes a purely fictional aspect of the character, or if Grave and Extreme harm literally never go away, meaning a character can only take 1 Grave and 1 Extreme harm ever.
Hi I had another question, for comparison against NPCs and for the purpose of stuff like Fine equipment, how do you at least initially determine the Tier of PCs? It feels like some kind of soft guidance for that topic, or just an address of how you don't do that (if you don't) could be helpful!
Oh, yeah, it is planned and there is a first rough draft already, though it needs some heavy editing.
Sadly, I have only so much hands haha
This is really cool!
It wasn't clear to me, how do you increase your action ratings? I'm guessing it's an either/or thing with your EXP, but I don't think it's explained.
Do you have any interest or intention to add more Playbooks to this?
Thanks!
As for increasing action ratings, I've just completely forgotten to write about advancement lol. In short, on the charsheet there are 5 dots near an attribute name -- each time you gain XP you can put it either into one of the attribute XP trackers or into playbook XP. When an attribute tracker fills up, you can increase one of the action ratings by 1.
I don't plan to add more playbooks, at least at this point and, honestly, I don't really know what kind of playbook is there to add -- pretty much every fantasy archetype is already covered.
Hi everybody. First of all: nice. I love those Dark-soulish games. And I like BitD mechanics, so... nice combo.
Then, a potential bug: pag. 45, Flashback chapter talk about "stress", while I suppose here should be Doom.
Also, pag. 46, you used the Dark, with the capital D, while the Chapter title has a humble dark.
Pag. 50, under End of the Line there's a reference about Darkness Ability. But the only similar thing I find along the book are the Dark Gifts.
In this part, you could put a couple of black signs on the Might bar, so the image is 100% coherent with the example you are giving on the left.
The bar is for tracking XP, though I completely forgot to talk about advancement in any length lol
Noted! I'll publish an updated version somewhere this weekend, there's a couple of other things I've noticed.
Of course, there are typos around, but I suppose the beta version is still in full developement. However, at least fix incadecense at pag. 64, opportuunity at pag.51, sloppines at pag.57, beaty at pag. 76.
This is a Dungeon World killer for me. Excited to give this a try!