Hello, I'm Michele, a Technical Sound Artist and Audio Programmer deeply passionate about technology, audio, and gaming. With a background in EDM and IDM production, as well as studies in orchestration, music, and Sound design for cinema and video games, I specialize in crafting immersive sonic experiences for film, games, and interactive applications. I excel in creating spatialized soundscapes using Dolby Renderer in Nuendo, while also leveraging tools like Izotope Rx for post-production. Integrating Unreal Engine 5 with Visual Studio (or Wwise), I bring these experiences to life in video games. Proficient in programming languages like C++, C#, Python, Lua, Rust, SQL, and frameworks like JUCE, I develop advanced audio software and tools. Let my work speak to how I seamlessly blend art and technology.