My old Steam Delisted Text-Based Games : Ports or Remasters ?
4 Alice Magical Autistic Girls » Devlog
Hello everyone.
While I have the project to release my old Steam Delisted Text-Based Games to itch.io. I don’t know if I should do a straight port from the steam version or a remaster with QoL improvements? I wanted to do remasters at first but, knowing myself and how perfectionist I can be for my projects, it might turn out into complete stories’ rewriting. That would be (another!) remake of a remake and I don’t want that. I had done enough remakes already. I don’t mind doing slight updates to the Ren’py games, like splitting the languages so no more bilingual dual screen.
Anyway, what should it be? Ports or Remasters ?
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4 Alice Magical Autistic Girls
A semi-linear visual novel featuring an autistic teenage girl, Alice Lorange. She'll end up in a strange house.
Status | Released |
Author | MiaQc |
Genre | Visual Novel |
Tags | 2D, alice, Anime, anime-girls, autism, Magic, magical-girls, Multiple Endings, Psychological Horror, Voice Acting |
Languages | English, French |
Accessibility | Subtitles, High-contrast, One button |
More posts
- Now everything is free.Apr 18, 2022
- I won't announce them anymore.Jan 04, 2022
- Early Winter Sales!Dec 17, 2021
- All my delisted games are online.Dec 01, 2021
- I keep it simple. Straight Steam Ports of Delisted Games.Nov 30, 2021
- Upcoming Steam Delisted Text GamesNov 27, 2021
- Open to fan translations.Nov 26, 2021
- itch.io Creator Day sales is comming!Nov 26, 2021
- Price AdjustmentNov 24, 2021
Comments
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As a Steam buyer of 4 Alice Magical Autistic Girls, I suggest a port first and see the result. It will give you data on the fitness or not of a straigt port, and if, ultimately, a remaster is needed or not.
Maybe ports at first for the sake of preservation, then make remasters down the line?
This is a good idea. A port is much simpler too. I download the game on Steam, put it in a .zip and it's ready for itch. Doing remasters involve getting the source files back by decrypting all games (yes, I was dumb back then and deleted all my projects files!), then re-work on them.
EDIT: Also, I'm so wrong. Splitting the languages in renpy is a lot of work. More then 100 hours! I will leave the games as-is for now.