A downloadable soundtrack

Listen on Soundcloud: https://soundcloud.com/mikky-guessert/sets/lumina-city-ost-composing-jam
Check out the DAW Screenshots: https://imgur.com/a/E7YNADo

This project was made using Bosca Ceoil, a program by Terry Cavanagh. Thanks, Mr. Cavanagh!

Welcome to Lumina City!

In this game, you play as a stranded astronaut on a faraway planet. After paying respects to your co-pilots, you head outside to a safe, secluded meadow. Here there is plenty of starlight to grow the planet's odd crops, all of which seem to emit electrical energy. With a little engineering, you can fashion these plants into appliances to repair your spacecraft. Venture around the planet for new seeds to cultivate while using stealth to avoid the local fauna.

Your farm contains all the necessities for life: the ship for shelter, sunlight, water, and after world 4, a paddock to keep your favorite creatures in. As a bonus, the places where you buried your co-pilots in the tutorial grant a permanent boost to any plants that grow on top of them.

World 1 is a seemingly endless forest. Here, you can collect seeds that produce light by which to see in the dark, or to improve the growth speed of other plants. 

World 2 is a desert ruin. Here, you can collect seeds that produce delicate, metallic compounds to repair the ship's electronics. Another seed type here can be eaten to boost your movement speed significantly for short dashes of time. Be on guard for falling rocks and sandy traps.

World 3 is the desert oasis. Here, there are no enemies, but there's a lot of stuff to navigate around. You can collect seeds that produce various fluids, most notably a small amount of rocket fuel to power various components of the ship.

World 4 is the underbrush, a deep chasm of mists and vapors. If you enter the underbrush without a plan, expect to get destroyed. The plants inside produce toxins and elixirs that help you traverse other parts of the land + finally give you some tools to counteract the local wildlife.

World 5 (not in OST, leitmotif in boss theme) is a set of floating isles guarded by flying Sphinx. These creatures are somewhat intelligent and will give you riddles or minigames in their language. If you are correct, they will allow you to pass, and will shower you with tokens of appreciation. The plant life here generates lift, perfect for propping up your rocket and moving all kinds of objects around.

World 6 (not in OST, leitmotif in boss theme) is inside another ship structure lying around the planet. It is entirely abandonned, but the metal pistons inside do not care, churning away at their work. At the center of the device, a lonely AI asks to be put to rest. Its mission was to capture the rare Nestle King, but it has no interest in such things after so many years without friends. The plant life here is sparse, but it produces stronger metallic structures.

World 7 is the piece de resistance, the Nestle King's Grove. Here, a large monster slumbers. If you can sneak around him, you can get the legendary Seed of Retribution, a ruby-red bulb that grows so much energy that it looks angry. It will surely power the restored rocket through the atmosphere... but if the King awakens, you will need all the powers of nature just to stay away from it. Perhaps, if you have taken care of the AI, something about your farm will ease the poor creature's pain...

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1 - Menu Screen.wav 6 MB
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2 - Haunted Rocket Ship.wav 11 MB
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3 - Outside-Farm Expedition Company.wav 27 MB
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4 - Picking through the Woods.wav 11 MB
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5 - Picking through the Woods Combat Fade.wav 11 MB
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6 - Khartogra Desert.wav 11 MB
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7 - Khartogra Desert Combat Fade.wav 9.4 MB
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8 - Restful Oasis.wav 5.3 MB
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9 - Underbrush Symphony.wav 8 MB
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10 - Minigame Theme.wav 1.1 MB
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11 - Do Not Wake the Nestle King.wav 15 MB
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12 - Run from the Nestle King.wav 23 MB
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Desert DAW Screenshot 235 kB
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PickingThroughWoods DAW Screenshot 228 kB
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OutsideFarms DAW 226 kB
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HauntedShip DAW 231 kB
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MenuScreen DAW 228 kB
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minigame DAW 250 kB
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nestlegrove DAW 227 kB
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Boss Fight (Nestle King) DAW 232 kB
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Oasis DAW 226 kB
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Underbrush DAW 228 kB

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