No. There is a very obvious difference in all three.
There is very obvious fem and mas traits that also define them.
A trans woman looks and sounds like a woman.
A trans man looks and sounds like a man.
And third gender, futa, is clearly in-between and they have both genitals. Which is usually woman with a dick. But can also be man with vagina. (Usual difference being the boobs and femineity level.)
Also other terms also exist.
If anything, you are trying to "dehumanize" something that is obviously not real in the first place.
MythicShades
Recent community posts
Just a gun bit of info for others, you can find Pichu in Viridian Forest and Cleffa in Mt.Moon if you're lucky. Those aren't on the "Encounter" list for those areas.
Also, Big brained strat. You could have all three starter pokemon, you just need to transfer all of them using the transfer box in storage system.
After testing: Yup! Totally possible. Now I got all three starters! Why choose when you can have all three?!
Previous adventure; can be the hero beating the crap outta your enemies!
This one; No violence! Cause plot reasons!
Me; .... I don't like it.
While I do get the mechanics, I don't like the more story driven stuff. (Maybe cause ADHD.) I liked the platforming and fighting. So the whole point of "Oh, you're not the great hero anymore cause you are not allowed to use violence anymore" is kinda a contrived point. If it was me, I'd literally bust out the violence and whup all their butts at that point.
The art is fine, the animations are fine. I just don't like the plot point.
If you want a play tester that's gonna test every collision area and try to break the game on purpose, that ain't me. My ADHD won't have that. (Good luck finding people with that level of patience.)
But I am very happy for the EXP.All item, been very useful for farming levels alongside those repeatable poke breeder fights outside the gyms. Also the mechanic of "Remember moves", never had that in early gens. (I stopped at about gen four or five in official games. Rayquaza Generation.)
Also, I am still trying to be "Mostly moral" in most of the story paths. But man, do I hate that robo mansion b*tch. That was some Stepford wives nightmare fuel. Complete robbing of free will. Hated that part.
Can we just have a more moral option to not always leave "partners" in victim status mode? Or use powers to break them out of said victim mode for morality sake?
I get it if they are super evil. But on most occasions? Are we the bad guy here?...
BTW, Positive note, Really like the "Food Barrel" you can buy in the human town for 20 gold that gives 200 food. Great deal.
Using quickcast into lightning spell is also great. Full Lightning at 8 magic is about 40 damage. instant removal for most low enemies.
Though you can also just cheese using sleep and inflict wounds.
Just remember to rest between fights to build up your reserve mana.
I got a game glitch, The hold click to move the map is now reversed. Not holding click is moving the map and holding it keeps it still. Not entirely sure how I did it, while in combat I went back to futz with the options and came back to fighting. It was happening after that.
Can we have the option to switch that on and off now? Cause the game got glitched to the point even reloading the game didn't fix it. Probly gotta redownload. Gonna try that now.
After downloading again: Okay, it's gone, but I have literally no clue how the heck I got that glitch.
New combat update,
ADVICE: Focus on your HP and Prowess (speed).
Cause enemies are gonna slap you senseless before you can even get off three attacks if you're doing a fresh new run.
I'll get back to you when I get a better win ratio.
Edit: Got to about level 6 now, it's staring to click together.
For any new players, FOCUS ON PROWESS FIRST. Get the big D energy quickness.
Welcome to slime killing simulator. (Grind that EXP!)
I'm sure the combat changes are "GREAT" when you have all the bonuses from previous plays. (When your prowess makes you fast as Sonic)
But starting out... You are WEAK. Multiple enemy attacks to your one move.
You really understand how much the combo system helped out in the early runs. Cause now with you being so slow, the enemy now has it!
Then there's the HP difference in early runs. It's like the enemies (outside of slimes) are near unbeatable for fresh runs.
Like I said, having all the bonuses probly tilts the scales back in your favor. But fresh runs, they are HEAVILY tilted against you.
Okay, I don't know if it's me, but the save files keep disappearing.
I know I did a run yesterday, got upwards of 17 achievements first run. (Basically everything you can get in one run.)
Did a save, (I keep using save file 1, delete old progress and save a new file.)
AND IT'S GONE. I know the file was there cause I used a load after starting run 2. Deleted run 1 and saved the new game+.
What is going on here? I'm using the browser game link on the main page.
Okay, one big problem for me, (besides me clearing my cookies so my old save with everything done is gone...) Is each "New Game" is progressing the cycles.
It should be "cycle 1" each time you do that. Not the next one.
And I mean clicking the third button. Not actually progressing the story to an ending.
Edit: Might've been the autosave. It's fine now.
Re-Edit: Now it's gone... wut?...
Why is it autosaves always cause tons of bugs for a game?
I like all the fighting aspects, but all the taking over and use of non-consensual scenes are really starting to drag on me.
Also all the story driven plot that reduces you to a weak nobody after all your training. (I get that one plot wise...)
What would the main character do without us? (probly fail her first mission if not for plot armor.)
Oh cool, And I just finished getting all the achievements in the previous one. Leveling is so easy now. Still wondering when the numbers get too big. Kinda narratively funny how you can be basically the size of a planet and the bad guys are all like "Prey!", "I'm still the bad guy! I'm still bigger than you!", or "I think I can take em!". Then a few multi-thousand damage hits later, they dead.
Edit: So level 121, all the abilities without any corruption. (except from demonic growth. That's a total +35 at 5/5 for those wondering.) About 20,000 Miles big. And Drenth is still like "No... there's no way he could take them on." And I'm all like... "You serious?..."
You can tell him about Nyx after you visit the manor. He'll show up automatically when you enter the monolith. The different endings is if you win against his fight or lose against him.
The Power word achievement will be done automatically after you get the losing ending and then meet him again in another cycle.
Just had a "WHAT THE HELL, Did I just break the game?!" moment.
I thought I was getting tons of size boosts. And then just one Draco's Omnipotence and BOOM. Instantly going from around 500 feet to over 3000 feet!
Combine that with the overgrowth in limit breaks and you have UNLIMITED GROWTH AND ESSENCE!!! Every growth in battle will give you thousands of essence! That then boosts D.O. which is an infinite loop of growth!
So fair warning for anyone else who wants instant growth and tons of essence. One Draco's Omnipotence is all it takes
Played for a little bit, gonna be honest, gameplay is still super unrewarding. You literally NEED to grind all the reputation and just max out strength stat to even have a chance. And that is HUNDREDS of plays. The Grind itself ain't even that satisfying. (You still only last two-three days max with 15 strength. And stamina is just spent all the time!)
All the improvements are nice. But the core battle gameplay is still the worst aspect of the game. You might as well just allow stamina to restore after every attack. So light attacks would be for stamina restoring and heavy would actually cause it to drop.
I do not like losing so damn often. I don't want to go through a thousand gameplays just to be semi-good at survival. It's rage quit inducing.
Also, Achievements keep resetting all the time. Constantly
Quick Strength up strategy for current 0.7.3 build:
Just dominate "The Bind". Do this over and over and you can easily gain over 300+ strength. (Easy damage.)
With the new limiters in place, you won't have to worry about getting too big anymore either. But when you up the limiters, it's instant growth. Except for height.
If you take the other path with The Bind, you get an EXP booster. Good for first runs.
I think the limit for either perk is 10.
With all that extra power, you should grow easily with the Growth Sigil from Torgar.
Also, you should be able to one shot basically everything.
I'm going to have to point this out. Now that there are size caps, all the " Powers of Growth" Skills you previously could level up are completely irrelevant. You're gonna have to completely get rid of all of them now.
Maybe have a "Limit Breaker" tree instead that boosts how many limit breaks you get each two levels or multiplies the max size for each limiter. Muscles, Height, and both sizes. Four skills a piece, each adds another multiplier. (2->5 times max size.)
Just a few good strikes with the Growth Sigil from Togar is enough to cap out anything. Especially if you got like 500+ strength. BTW, tons of ups, easily hit over 1000 strength. Everything is dying in one hit.
Right now, when the red text shows up for forest (yoga girl), and anyone in deep forest.
So anyone with over 300HP is basically a raid boss right now. Cause strong attack at full stamina is around 27-30 attack. Then it quickly goes down if you don't have huge stamina regen. So that's at best (about 4-5 hits) around 120-150 damage with rests in between each attack with decent stamina regen. And by then you have some kinda debuff that ruins your attack or you're out of stamina. Basically, an instant loss.
Then also by day 3-4 the attack power of most of the enemies are starting to get crazy, or the zero attack power enemies with pure lust attacks are getting up there in health as well.
The 5 points per strength up really demotivates any investment into attack power. Also, with the cost for each upgrade increasing, honestly, I believe in my opinion that's a dick move. 2 points per strength should be it. Especially because you only start at 10 attack power and by day 3 most of the attack of the enemies are already at 15 or so. Very unbalanced.
You got the basic gameplay down, it's just a matter of balancing the early game vs late game where you have all the skill perks.
Even on "Normal", the game is absurdly hard. You should probly make Stamina Recovery every 1 point and Damage every 2 points. Even then, pretty sure most runs will only last upwards of 5-7 days.
Really, tying damage to stamina is not the best system. Either make the costs for attacks half what they are now or rework the stats system like said above. Overall good game. It's just the management side that is lacking fairness. Also the HP on some of them is TOO DAMN MUCH. Raid bosses outta nowhere man.
Also, the Corrupt / Addiction resist as it is doesn't mean SH*T!!! That probly has to be 5% per point for it to even mean anything. AGAIN, keep up the good work.