A Pirate's Tale
YARRR! A Magical Pop-Up book of Pirates and Treasure awaits ye!
Sail between islands on yer trusty vessel but watch out – there be enemy pirates-a-sailing the seas with Giant Cannons, so ye better find a bay to hide in if things get rough.
Now ye scallywag, about that Treasure. Ye can find troves of the stuff on the islands, but the catch is there be land-lubbin' pirates-a-searching for the treasure too, and they won't hesitate to stab yer crew with their cutlasses.
Lucky for you, if your crew is walkin' half-legged you can go do what pirates do best, wait no that's treasure huntin', second best – pillaging villages! Simply look out for an island defended by guards decked out in armour instead of the usual bands of pirates... then Pillage That Village!
Ye better join our Discord Server if ye want yer news and yer devlogs. If the winds blow fair, ye might even get early access to future games!
- A Letter from Captain Nettakrim
Credits
A Netal game:
Steering, Coding, Music - Captain Nettakrim
Deck Scrubbin', Sounds, Playtesting - The Other Pirate
Source Code can be found at Github.com/Nettakrim/A-Pirates-Tale
Font - Dumbledor
SFX from Freesound - This One
Paper Texture The first one here
Updated | 15 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Netal |
Genre | Action |
Made with | Blender, Unity, Audacity, GIMP |
Tags | Arcade, Cute, Low-poly, Pirates, Singleplayer |
Average session | A few minutes |
Languages | English |
Accessibility | Configurable controls |
Links | Source code |
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